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En línea ✓ Jugadores reales Left 4 Dead 2 Campaña

Flight of the Vulcan Kelly[当前91%]

Conectar Favorito Ocultar 43.138.253.99:23457

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Swamp Fever, capítulo 1Campaña
3/8 jugando ahora
#3.032 de 11.893 servidores de Left 4 Dead 2
91% uptime, 7 días (91% en 30)
🇨🇳 Guangzhou, Guangdong, China · a 7.953 mi de ti revisado hace 26 minutos

Jugadores

Jugadores humanos por hora, sin bots. Horario UTC.

04812:4418:4400:4406:4412:445 nov, 13:16 UTC · 0 jugadores5 nov, 14:19 UTC · no respondió5 nov, 15:17 UTC · 0 jugadores5 nov, 16:19 UTC · 0 jugadores5 nov, 17:19 UTC · 0 jugadores5 nov, 18:20 UTC · 0 jugadores5 nov, 19:20 UTC · 0 jugadores5 nov, 20:20 UTC · 0 jugadores5 nov, 21:20 UTC · 0 jugadores5 nov, 22:20 UTC · 0 jugadores5 nov, 23:23 UTC · 0 jugadores6 nov, 00:29 UTC · 0 jugadores6 nov, 01:17 UTC · 0 jugadores6 nov, 02:15 UTC · 0 jugadores6 nov, 03:16 UTC · 0 jugadores6 nov, 04:16 UTC · 0 jugadores6 nov, 05:16 UTC · 0 jugadores6 nov, 06:21 UTC · 0 jugadores6 nov, 07:18 UTC · 0 jugadores6 nov, 08:20 UTC · no respondió6 nov, 09:16 UTC · 0 jugadores6 nov, 10:18 UTC · 0 jugadores6 nov, 11:21 UTC · 0 jugadores6 nov, 12:18 UTC · 3 jugadores

Puesto

Entre los servidores de Left 4 Dead 2, por promedio de jugadores reales en 7 días, contando las horas fuera de línea como vacías. Últimos 30 días.

8 oct23 oct6 nov#1#5.71231 oct · #5.205 de 9.9191 nov · #5.712 de 11.5202 nov · #4.786 de 10.9093 nov · #3.278 de 11.0974 nov · #2.930 de 11.3445 nov · #2.929 de 11.4456 nov · #3.032 de 11.893

Jugadores por día

Personas distintas vistas cada día: que vuelven, por primera vez (desde el 29 oct). Últimos 30 días.

8 oct23 oct6 nov0930 oct · 1 jugador, 1 nuevos31 oct · 6 jugadores, 5 nuevos1 nov · 6 jugadores, 6 nuevos2 nov · 4 jugadores, 3 nuevos3 nov · 9 jugadores, 6 nuevos4 nov · 8 jugadores, 2 nuevos5 nov · 2 jugadores, 0 nuevos

Cuándo hay más gente

Promedio de jugadores reales para cada hora de la semana en las últimas 4 semanas, contando el tiempo fuera de línea como nadie. Horario: Central Time (US & Canada).

Más gente: sábado, 04:00, 6 jugadores reales en promedio.

Tiempo jugado

Horas que jugaron todos cada día en los últimos 30 días, según nuestras consultas de la lista de jugadores. Días en UTC.

8 oct23 oct6 nov0 min17 h30 oct · 10 min31 oct · 10 h1 nov · 6 h 17 min2 nov · 6 h 56 min3 nov · 17 h4 nov · 16 h5 nov · 1 h 28 min

Caídas

Las veces que dejó de responder a nuestras revisiones de cada hora en los últimos 30 días.

…y 3 más.

En línea ahora

Ahora mismo no aparece nadie en la lista de este servidor.

Más tiempo jugado

Últimos 30 días

  1. 11157 h 28 min
  2. 2cherry5 h 21 min
  3. 3夏目 アンアン5 h 19 min
  4. 4♂书⚘记♂4 h 26 min
  5. 5Nightmare4 h 22 min
  6. 6ᗜ ‸ ᗜ3 h 35 min
  7. 7❀白楠D❀3 h 34 min
  8. 8❀睡觉猫猫头❀3 h 26 min
  9. 9摸鱼高手2 h 31 min
  10. 10千 澜 芌2 h 29 min

Mapas

Proporción de los últimos 7 días, según muestras de cada hora

Más como este

Jugadores revisados contra sus listas de jugadores, con un slot libre, primero los más cercanos.

Todos los servidores de Left 4 Dead 2: campaña
JugadoresNombre del servidorJuegoMapaUbicación Acciones
20/24 CORE-SS :: US Coop
74.91.124.246:27015
SourceMod, Metamod
Left 4 Dead 2 c7m2_barge 🇺🇸 Chicago, IL
Conectar
8/25 ALLIANCE AMERICA Coop
155.117.255.3:27015
SourceMod, Metamod
Left 4 Dead 2 c6m3_port 🇺🇸 Ashburn, VA
Conectar
8/12 Lewd4Dead: Tampa 3
45.134.110.25:26002
SourceMod, Metamod, SourceBans
Left 4 Dead 2 c2m5_concert 🇺🇸 Tampa, FL
Conectar
7/12 [L4D-Elite]_US:Atlanta
185.121.26.7:27020
SourceMod, Metamod, SourceBans
Left 4 Dead 2 c1m1_hotel 🇺🇸 Ashburn, VA
Conectar
6/12 Lewd4Dead: Ashburn 1
45.11.231.30:26000
SourceMod, Metamod, SourceBans
Left 4 Dead 2 c4m4_milltown_b 🇺🇸 Ashburn, VA
Conectar
3/22 10v10 Buy Versus
147.135.5.72:27487
SourceMod, Metamod
Left 4 Dead 2 c11m2_offices 🇺🇸 Reston, VA
Conectar
Configuración del servidor (422)
L4D2_AdrenalineItem_Change0
L4D2_AdrenalineItem_Enable0
L4D2_BasicServer_Function_Version1.10
L4D2_DefibrilItems_Change3
L4D2_DefibrilItems_Enable0
L4D2_MaleRiotSpawn_Enable0
L4D2_MedkitAidItem_Change4
L4D2_MedkitAidItem_Enable0
L4D2_PainPillsItem_Change1
L4D2_PainPillsItem_Enable0
L4D2_RespawnPlayer_Enable0
L4D2_SafaRoomOption_Number2
L4D2_SafaRoomRemove_Enable0
L4D2_SafaRoomRemove_Items6
L4D2_SafaRoomSecure_Enable1
L4D2_Skill_Detect_Version0.9.20
L4D2_StoreSystem_First3
L4D2_StoreSystem_adrenaline300
L4D2_StoreSystem_ammo0
L4D2_StoreSystem_first_aid_kit500
L4D2_StoreSystem_pain_pills400
L4D2_StoreSystem_pistol50
L4D2_StoreSystem_pumpshotgun50
L4D2_StoreSystem_shotgun_chrome50
L4D2_StoreSystem_smg50
L4D2_StoreSystem_smg_mp550
L4D2_StoreSystem_smg_silenced50
boss_spawn_max_dist2400
boss_spawn_min_dist1200
boss_spawn_mode1
bq_admin_smtip_suppress1
bq_cvar_change_suppress1
bq_disconnect_notify_block1
bq_hide_idle_message1
bq_name_change_spec_suppress1
bq_name_change_suppress1
bq_server_change_suppress1
bq_show_player_team_chat_spec0
buddha0
choose_bot_data0
coop0
coop_round_restart_delay0.0
coop_round_restart_delay_version1.0.0
cssladders_allow_m21
cssladders_allow_reload1
cssladders_allow_shotgun_reload1
cssladders_allow_switch2
cssladders_enabled1
cssladders_reduce_recoil1
deathmatch1
decalfrequency10
director_afk_timeout999
god0
l4d2_AdvancedGunOpen0
l4d2_addons_eclipse-1
l4d2_auto_medkit_announce1
l4d2_auto_medkit_debug0
l4d2_auto_medkit_enable1
l4d2_auto_medkit_radius1200.0
l4d2_boundary_sprite_float7.0
l4d2_boundary_sprite_scale45
l4d2_emshud_boundary_enable1
l4d2_emshud_director_style0
l4d2_emshud_enable1
l4d2_emshud_intensity_style1
l4d2_emshud_ranking_Info15
l4d2_emshud_stage_enable0
l4d2_emshud_tank_enable1
l4d2_faint_admins_only0
l4d2_faint_cooldown3.0
l4d2_faint_fall_damage1
l4d2_faint_impulse_interval0.03
l4d2_faint_require_grounded0
l4d2_faint_version1.3.5
l4d2_hitsound_core_ver2.1.8
l4d2_infected_marker_announce_type1
l4d2_infected_marker_cooldown_time0.2
l4d2_infected_marker_glow_color255 120 203
l4d2_infected_marker_glow_range6000
l4d2_infected_marker_glow_timer60.0
l4d2_infected_marker_instructorhint_color255 0 0
l4d2_infected_marker_instructorhint_enable0
l4d2_infected_marker_instructorhint_iconicon_skull
l4d2_infected_marker_si_flag63
l4d2_infected_marker_si_fov30.0
l4d2_infected_marker_spread_radius100
l4d2_infected_marker_use_range10000
l4d2_infected_marker_use_sounditems/suitchargeok1.wav
l4d2_infected_marker_witch_enable1
l4d2_infected_marker_witch_fov0.0
l4d2_initialgundefault1
l4d2_item_hint_buttons0
l4d2_item_hint_cmd1
l4d2_item_hint_instructorhint_translate0
l4d2_item_hint_mark_capped1
l4d2_item_hint_mark_dead0
l4d2_item_hint_mark_hanging1
l4d2_item_hint_vocalize1
l4d2_item_marker_adsorb_radius100
l4d2_item_marker_announce_type1
l4d2_item_marker_cooldown_time1.0
l4d2_item_marker_glow_color0 255 255
l4d2_item_marker_glow_range3000
l4d2_item_marker_glow_timer60.0
l4d2_item_marker_instructorhint_color0 255 255
l4d2_item_marker_instructorhint_enable0
l4d2_item_marker_instructorhint_iconicon_interact
l4d2_item_marker_use_soundbuttons/blip1.wav
l4d2_item_sprite_model_adrenalinematerials/vgui/hud/icon_adrenaline.vmt
l4d2_item_sprite_model_ak47materials/vgui/hud/icon_rifle_ak47.vmt
l4d2_item_sprite_model_ammunitionmaterials/vgui/gfx/vgui/bullet.vmt
l4d2_item_sprite_model_autoshotgunmaterials/vgui/hud/icon_autoshotgun.vmt
l4d2_item_sprite_model_awpmaterials/vgui/hud/icon_sniper_awp.vmt
l4d2_item_sprite_model_chainsawmaterials/vgui/hud/icon_chainsaw.vmt
l4d2_item_sprite_model_defibrillatormaterials/vgui/hud/icon_defibrillator.vmt
l4d2_item_sprite_model_desert_riflematerials/vgui/hud/icon_rifle_desert.vmt
l4d2_item_sprite_model_grenade_launchermaterials/vgui/hud/icon_grenade_launcher.vmt
l4d2_item_sprite_model_hunting_riflematerials/vgui/hud/icon_hunting_rifle.vmt
l4d2_item_sprite_model_m60materials/vgui/hud/icon_rifle_m60.vmt
l4d2_item_sprite_model_magnummaterials/vgui/hud/icon_pistol_magnum.vmt
l4d2_item_sprite_model_medkitmaterials/vgui/hud/icon_first_aid_kit.vmt
l4d2_item_sprite_model_meleematerials/vgui/hud/icon_fireaxe.vmt
l4d2_item_sprite_model_military_snipermaterials/vgui/hud/icon_sniper_military.vmt
l4d2_item_sprite_model_molotovmaterials/vgui/hud/icon_molotov.vmt
l4d2_item_sprite_model_mp5materials/vgui/hud/icon_smg_mp5.vmt
l4d2_item_sprite_model_painpillmaterials/vgui/hud/icon_painpills.vmt
l4d2_item_sprite_model_pipebombmaterials/vgui/hud/icon_pipebomb.vmt
l4d2_item_sprite_model_pistolmaterials/vgui/hud/icon_pistol.vmt
l4d2_item_sprite_model_pumpshotgunmaterials/vgui/hud/icon_pumpshotgun.vmt
l4d2_item_sprite_model_riflematerials/vgui/hud/icon_rifle.vmt
l4d2_item_sprite_model_scoutmaterials/vgui/hud/icon_sniper_scout.vmt
l4d2_item_sprite_model_sg552materials/vgui/hud/icon_rifle_sg552.vmt
l4d2_item_sprite_model_shotgun_chromematerials/vgui/hud/icon_shotgun_chrome.vmt
l4d2_item_sprite_model_silenced_smgmaterials/vgui/hud/icon_smg_silenced.vmt
l4d2_item_sprite_model_smgmaterials/vgui/hud/icon_smg.vmt
l4d2_item_sprite_model_spasmaterials/vgui/hud/icon_shotgun_spas.vmt
l4d2_item_sprite_model_upgradepack_explosivematerials/vgui/hud/icon_upgradepack_explosive.vmt
l4d2_item_sprite_model_upgradepack_incendiarymaterials/vgui/hud/icon_upgradepack_incendiary.vmt
l4d2_item_sprite_model_vomitjarmaterials/vgui/hud/icon_vomitjar.vmt
l4d2_item_sprite_special_enable1
l4d2_items_glow_color_health0 255 0
l4d2_items_glow_color_laser255 0 255
l4d2_items_glow_color_m60_nade
l4d2_items_glow_color_melee
l4d2_items_glow_color_throw255 165 0
l4d2_items_glow_color_weapons
l4d2_items_glow_enable1
l4d2_items_glow_flash1
l4d2_items_glow_on_drop1
l4d2_items_glow_range3000
l4d2_items_glow_version1.5.0
l4d2_map_vote_version0.9.2-custom
l4d2_mapvote_autoreload2
l4d2_mapvote_reload_cd10.0
l4d2_mapvote_versus_from_coop2
l4d2_mark_capped_repeat0
l4d2_mark_capped_spread_enable0
l4d2_meleedefault1
l4d2_nativevote_version0.2
l4d2_reload_ammo_enable1
l4d2_repeat_mark_color_count6
l4d2_rescuedoor_blink_colors255,0,0,255;255,255,0,255;255,255,255,255
l4d2_rescuedoor_blink_glow_range1500
l4d2_rescuedoor_blink_log0
l4d2_rescuedoor_blink_max_nav_dist1000.0
l4d2_rescuedoor_blink_rescue_color0,255,0
l4d2_rescuedoor_blink_rescue_modelmodels/props_unique/airport/atlas_break_ball.mdl
l4d2_rescuedoor_blink_rescue_scale_percent15
l4d2_rescuedoor_blink_rescue_zoffset-20.0
l4d2_rescuedoor_blink_speed1.0
l4d2_rescuedoor_blink_version2.0.1
l4d2_respawn_use_time10
l4d2_safearea2
l4d2_shift_e_buttons131104
l4d2_shift_e_enable1
l4d2_spot_ch_marker_color0 255 255
l4d2_spot_ch_marker_sprite_height50.0
l4d2_spot_ch_marker_sprite_modelmaterials/vgui/icon_arrow_down.vmt
l4d2_spot_marker_announce_type2
l4d2_spot_marker_cooldown_time0.1
l4d2_spot_marker_duration30.0
l4d2_spot_marker_instructorhint_color200 200 200
l4d2_spot_marker_instructorhint_iconicon_info
l4d2_spot_marker_particlesline_sparks
l4d2_spot_marker_ring_end_radius50.0
l4d2_spot_marker_ring_start_radius35.0
l4d2_spot_marker_ring_width2.0
l4d2_spot_marker_sprite_modelmaterials/vgui/icon_arrow_down.vmt
l4d2_spot_marker_use_range3000
l4d2_spot_marker_use_soundbuttons/blip1.wav
l4d2_spot_style_enable1
l4d2_spot_style_field_alpha255
l4d2_spot_style_field_amplitude0.0
l4d2_spot_style_field_colorrandom
l4d2_spot_style_field_duration1.0
l4d2_spot_style_field_end_radius60.0
l4d2_spot_style_field_repeat1.0
l4d2_spot_style_field_start_radius40.0
l4d2_spot_style_field_width2.0
l4d2_spot_style_particlesline_sparks
l4d2_spot_style_sprite1
l4d2_spot_style_sprite_alpha255
l4d2_spot_style_sprite_fade_distance-1
l4d2_spot_style_sprite_min_max4.0
l4d2_spot_style_sprite_modelmaterials/vgui/icon_download.vmt
l4d2_spot_style_sprite_scale0.8
l4d2_spot_style_sprite_speed1.0
l4d2_spot_style_sprite_z_axis50.0
l4d2_survivor_marker_announce_type1
l4d2_survivor_marker_cooldown_time1.0
l4d2_survivor_marker_fov10.0
l4d2_survivor_marker_glow_color0 200 0
l4d2_survivor_marker_glow_range2000
l4d2_survivor_marker_glow_timer20.0
l4d2_survivor_marker_infected_notify1
l4d2_survivor_marker_instructorhint_color0 200 0
l4d2_survivor_marker_instructorhint_enable1
l4d2_survivor_marker_instructorhint_iconicon_alert
l4d2_survivor_marker_use_range1000
l4d2_survivor_marker_use_soundplayer/suit_denydevice.wav
l4d2_survivor_team_mark_item1
l4d2_survivor_team_mark_si1
l4d2_survivor_team_mark_spot1
l4d2_survivor_team_mark_survivor1
l4d2_tank_hp_num_alpha255
l4d2_tank_hp_num_enable1
l4d2_tank_hp_num_gap-7.0
l4d2_tank_hp_num_height110.0
l4d2_tank_hp_num_interval0.1
l4d2_tank_hp_num_size17.0
l4d2_tank_props_glow_car_color255 255 255
l4d2_tank_props_glow_color255 0 0
l4d2_tank_props_glow_dissapear_time_alive0.0
l4d2_tank_props_glow_dissapear_time_death30.0
l4d2_tank_props_glow_enable1
l4d2_tank_props_glow_range_max2000
l4d2_tank_props_glow_range_min0
l4d2_tank_props_glow_spectators1
l4d2_tank_props_glow_surs1
l4d2_tank_props_glow_tank_only0
l4d2_tank_props_glow_type1
l4d2_tank_props_glow_version3.0-2026/8/25
l4d2_transition_info_fix_version1.0.1
l4d2_vomit_fix1
l4d_acid_fix1
l4d_lock_weapons_accessz
l4d_path_to_goal_alive0
l4d_path_to_goal_budget0.5
l4d_path_to_goal_detour_budget10.0
l4d_path_to_goal_enable1
l4d_path_to_goal_finale1
l4d_path_to_goal_finale_auto0
l4d_path_to_goal_infected1
l4d_path_to_goal_max32
l4d_path_to_goal_spec1
l4d_path_to_goal_survivor1
l4d_random_beam_item_enable1
l4d_random_beam_item_min_brightness0.5
l4d_random_beam_item_remove_spawner0
l4d_random_beam_item_use_glow_color1
l4d_random_beam_item_version1.0.2
l4d_save_permission0
l4d_survivor_shove_bots0
l4d_survivor_shove_debug0
l4d_survivor_shove_delay0
l4d_survivor_shove_keys1
l4d_survivor_shove_start1
l4d_survivor_shove_vocalize50
l4d_throwable_announcer_enable1
l4d_throwable_announcer_fake_throw0.3
l4d_throwable_announcer_molotov1
l4d_throwable_announcer_pipebomb1
l4d_throwable_announcer_self1
l4d_throwable_announcer_team1
l4d_throwable_announcer_version1.0.8
l4d_throwable_announcer_vomitjar1
l4d_use_priority_version2.6
left4dhooks_version1.168
lmc_blackandwhite1
lmc_bwnotice_version2.0.2
lmc_glow1
lmc_glowcolour0 0 255
lmc_glowflash20
lmc_glowrange800.0
lmc_hintcolour0 0 255
lmc_hintrange1200
lmc_hinttime10.0
lmc_noticetype1
lmc_teamnoticetype0
metamod_version1.12.0-dev+1226V
mp_allowNPCs1
mp_autocrosshair1
mp_autoteambalance1
mp_c4timer45
mp_disable_respawn_times0
mp_fadetoblack0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_forcerespawn1
mp_fraglimit0
mp_freezetime6
mp_friendlyfire1
mp_limitteams2
mp_maxrounds0
mp_roundtime5
mp_stalemate_at_timelimit0
mp_stalemate_enable0
mp_teamlisthgrunt;scientist
mp_teamplay0
mp_teams_unbalance_limit1
mp_timelimit0
mp_tournament0
mp_weaponstay0
mp_winlimit0
mvp_common_score20
mvp_damage_cap1
nb_climb_fix0.024
nb_uf_Boomer0.1
nb_uf_Charger0.1
nb_uf_Common0.024
nb_uf_Hunter0.1
nb_uf_Jockey0.1
nb_uf_Smoker0.1
nb_uf_Spitter0.1
nb_uf_Tank0.1
nb_uf_Witch0.024
nb_uf_onoff1
nb_uf_sb0.024
nextlevel
notify_map_next1
punch_angle_version1.4.2
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen1
rpg_allow_biggun0
rygive_version1.2.3
savechat_cosole_command1
savechat_enable1
sm_aidmgfix_enable0
sm_blast_damage_enable0
sm_drop_version1.10
sm_hs_ff_accum_window0.30
sm_hs_ff_heavy_threshold25.0
sm_hs_ff_sound_cooldown0.22
sm_hs_ff_summary_delay1.0
sm_hs_overlay_duration0.12
sm_hs_overlay_duration_ff0.22
sm_hs_overlay_duration_kill0.30
sm_nextmap
sm_riotcopheadshot_bodypenetrationdamage13.0
sm_riotcopheadshot_debug0.0
sm_riotcopheadshot_enable1.0
sm_riotcopheadshot_fallenheadmultiplier12.0
sm_riotcopheadshot_riotbodydivisor40.0
sm_riotcopheadshot_riotheadenable1.0
sm_riotcopheadshot_ver1.3
sm_savechat_version2.1-2024/4/25
sm_store_allow_use_points0
sm_store_free_smallgun2
sm_store_initial_points500
sn_base_mode_name普通药役
sn_base_server_name
sn_display_current_info1
sn_display_infected_info0
sn_display_mode_info0
sn_display_need_people0
sn_refresh_time2
sourcemod_version1.12.0.7239
supply_indicator1.1.0
supply_indicator_accessn
supply_indicator_announce18
supply_indicator_pile-1
supply_indicator_reports-1
supply_indicator_supplies-1
survivor_limit4
sv_accelerate5
sv_airaccelerate10
sv_alltalk0
sv_bounce0
sv_cheats0
sv_contact
sv_footsteps1
sv_friction4
sv_gravity800
sv_maxspeed1000.000000
sv_noclipaccelerate5
sv_noclipfriction4
sv_noclipspeed5
sv_password0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed75
sv_tags
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
tank_damage_allow_sound1
tank_damage_enable1
tank_damage_failed_announce1
tank_damage_force_kill_announce1
tank_damage_log_level38
tank_damage_print_livetime1
tank_damage_print_zero1
tauntfrequency1
tb_version1.0
tf_arena_max_streak5
tf_arena_preround_time10
tf_arena_round_time0
transition_restore_fix_version1.2.4
tv_enable1
tv_password0
tv_relaypassword0

Versión 2.2.4.3 · Protegido por VAC · Dedicated · Linux · Historial desde el 29 oct 2026