Top serwerów Left 4 Dead 2
Online ✓ Prawdziwi gracze Left 4 Dead 2 Kampania

Flight of the Vulcan Kelly[当前0%]

Połącz Do ulubionych Ukryj 43.138.253.99:23457

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No Mercy, rozdział 2Kampania
0/8 gra teraz
#3 021 z 11 712 serwerów Left 4 Dead 2
91% uptime, 7 dni (91% z 30 dni)
🇨🇳 Guangzhou, Guangdong, Chiny · 7 953 mil od Ciebie sprawdzony 18 minut temu

Gracze

Prawdziwi gracze w każdej godzinie, bez botów. Czas UTC.

04821:3903:3909:3915:3921:394 lis, 22:19 UTC · 0 graczy4 lis, 23:25 UTC · 0 graczy5 lis, 00:27 UTC · 0 graczy5 lis, 01:21 UTC · 0 graczy5 lis, 02:20 UTC · 0 graczy5 lis, 03:19 UTC · 0 graczy5 lis, 04:20 UTC · 0 graczy5 lis, 05:19 UTC · 0 graczy5 lis, 06:18 UTC · 0 graczy5 lis, 07:20 UTC · 0 graczy5 lis, 08:20 UTC · 2 graczy5 lis, 09:18 UTC · 1 gracz5 lis, 10:19 UTC · 0 graczy5 lis, 11:19 UTC · nie odpowiadał5 lis, 12:18 UTC · 4 graczy5 lis, 13:16 UTC · 0 graczy5 lis, 14:19 UTC · nie odpowiadał5 lis, 15:17 UTC · 0 graczy5 lis, 16:19 UTC · 0 graczy5 lis, 17:19 UTC · 0 graczy5 lis, 18:20 UTC · 0 graczy5 lis, 19:20 UTC · 0 graczy5 lis, 20:20 UTC · 0 graczy5 lis, 21:20 UTC · 0 graczy

Miejsce

Wśród serwerów Left 4 Dead 2 według średniej liczby prawdziwych graczy z 7 dni, godziny offline liczą się jako puste. Ostatnie 30 dni.

7 paź22 paź5 lis#1#5 71231 paź · #5 205 z 9 9191 lis · #5 712 z 11 5202 lis · #4 786 z 10 9093 lis · #3 278 z 11 0974 lis · #2 954 z 11 3775 lis · #3 021 z 11 712

Gracze dziennie

Różne osoby każdego dnia: powracające, po raz pierwszy (od 29 paź). Ostatnie 30 dni.

7 paź22 paź5 lis0930 paź · 1 gracz, nowych: 131 paź · 6 graczy, nowych: 51 lis · 6 graczy, nowych: 62 lis · 4 graczy, nowych: 33 lis · 9 graczy, nowych: 64 lis · 8 graczy, nowych: 25 lis · 2 graczy, nowych: 0

Kiedy się gra

Średnia liczba prawdziwych graczy w każdej godzinie tygodnia z ostatnich 4 tygodni, czas offline liczy się jako nikt. Czas: Central Time (US & Canada).

Najwięcej graczy: sobota, 04:00, średnio 6 prawdziwych graczy.

Czas gry

Ile godzin wszyscy grali każdego dnia przez ostatnie 30 dni, według naszych odczytów listy graczy. Dni w UTC.

7 paź22 paź5 lis0 min17 godz.30 paź · 10 min31 paź · 10 godz.1 lis · 6 godz. 17 min2 lis · 6 godz. 56 min3 lis · 17 godz.4 lis · 16 godz.5 lis · 1 godz. 28 min

Przestoje

Kiedy w ostatnich 30 dniach przestał odpowiadać na nasze cogodzinne sprawdzenia.

…i jeszcze 2.

Teraz na serwerze

Na liście graczy tego serwera nikogo teraz nie ma.

Najwięcej grali

Ostatnie 30 dni

  1. 11157 godz. 28 min
  2. 2cherry5 godz. 21 min
  3. 3夏目 アンアン5 godz. 19 min
  4. 4♂书⚘记♂4 godz. 26 min
  5. 5Nightmare4 godz. 22 min
  6. 6ᗜ ‸ ᗜ3 godz. 35 min
  7. 7❀白楠D❀3 godz. 34 min
  8. 8❀睡觉猫猫头❀3 godz. 26 min
  9. 9摸鱼高手2 godz. 31 min
  10. 10千 澜 芌2 godz. 29 min

Mapy

Udział w ostatnich 7 dniach, według cogodzinnych pomiarów

Więcej podobnych

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Ustawienia serwera (422)
L4D2_AdrenalineItem_Change0
L4D2_AdrenalineItem_Enable0
L4D2_BasicServer_Function_Version1.10
L4D2_DefibrilItems_Change3
L4D2_DefibrilItems_Enable0
L4D2_MaleRiotSpawn_Enable0
L4D2_MedkitAidItem_Change4
L4D2_MedkitAidItem_Enable0
L4D2_PainPillsItem_Change1
L4D2_PainPillsItem_Enable0
L4D2_RespawnPlayer_Enable0
L4D2_SafaRoomOption_Number2
L4D2_SafaRoomRemove_Enable0
L4D2_SafaRoomRemove_Items6
L4D2_SafaRoomSecure_Enable1
L4D2_Skill_Detect_Version0.9.20
L4D2_StoreSystem_First3
L4D2_StoreSystem_adrenaline300
L4D2_StoreSystem_ammo0
L4D2_StoreSystem_first_aid_kit500
L4D2_StoreSystem_pain_pills400
L4D2_StoreSystem_pistol50
L4D2_StoreSystem_pumpshotgun50
L4D2_StoreSystem_shotgun_chrome50
L4D2_StoreSystem_smg50
L4D2_StoreSystem_smg_mp550
L4D2_StoreSystem_smg_silenced50
boss_spawn_max_dist2400
boss_spawn_min_dist1200
boss_spawn_mode1
bq_admin_smtip_suppress1
bq_cvar_change_suppress1
bq_disconnect_notify_block1
bq_hide_idle_message1
bq_name_change_spec_suppress1
bq_name_change_suppress1
bq_server_change_suppress1
bq_show_player_team_chat_spec0
buddha0
choose_bot_data0
coop0
coop_round_restart_delay0.0
coop_round_restart_delay_version1.0.0
cssladders_allow_m21
cssladders_allow_reload1
cssladders_allow_shotgun_reload1
cssladders_allow_switch2
cssladders_enabled1
cssladders_reduce_recoil1
deathmatch1
decalfrequency10
director_afk_timeout999
god0
l4d2_AdvancedGunOpen0
l4d2_addons_eclipse-1
l4d2_auto_medkit_announce1
l4d2_auto_medkit_debug0
l4d2_auto_medkit_enable1
l4d2_auto_medkit_radius1200.0
l4d2_boundary_sprite_float7.0
l4d2_boundary_sprite_scale45
l4d2_emshud_boundary_enable1
l4d2_emshud_director_style0
l4d2_emshud_enable1
l4d2_emshud_intensity_style1
l4d2_emshud_ranking_Info15
l4d2_emshud_stage_enable0
l4d2_emshud_tank_enable1
l4d2_faint_admins_only0
l4d2_faint_cooldown3.0
l4d2_faint_fall_damage1
l4d2_faint_impulse_interval0.03
l4d2_faint_require_grounded0
l4d2_faint_version1.3.5
l4d2_hitsound_core_ver2.1.8
l4d2_infected_marker_announce_type1
l4d2_infected_marker_cooldown_time0.2
l4d2_infected_marker_glow_color255 120 203
l4d2_infected_marker_glow_range6000
l4d2_infected_marker_glow_timer60.0
l4d2_infected_marker_instructorhint_color255 0 0
l4d2_infected_marker_instructorhint_enable0
l4d2_infected_marker_instructorhint_iconicon_skull
l4d2_infected_marker_si_flag63
l4d2_infected_marker_si_fov30.0
l4d2_infected_marker_spread_radius100
l4d2_infected_marker_use_range10000
l4d2_infected_marker_use_sounditems/suitchargeok1.wav
l4d2_infected_marker_witch_enable1
l4d2_infected_marker_witch_fov0.0
l4d2_initialgundefault1
l4d2_item_hint_buttons0
l4d2_item_hint_cmd1
l4d2_item_hint_instructorhint_translate0
l4d2_item_hint_mark_capped1
l4d2_item_hint_mark_dead0
l4d2_item_hint_mark_hanging1
l4d2_item_hint_vocalize1
l4d2_item_marker_adsorb_radius100
l4d2_item_marker_announce_type1
l4d2_item_marker_cooldown_time1.0
l4d2_item_marker_glow_color0 255 255
l4d2_item_marker_glow_range3000
l4d2_item_marker_glow_timer60.0
l4d2_item_marker_instructorhint_color0 255 255
l4d2_item_marker_instructorhint_enable0
l4d2_item_marker_instructorhint_iconicon_interact
l4d2_item_marker_use_soundbuttons/blip1.wav
l4d2_item_sprite_model_adrenalinematerials/vgui/hud/icon_adrenaline.vmt
l4d2_item_sprite_model_ak47materials/vgui/hud/icon_rifle_ak47.vmt
l4d2_item_sprite_model_ammunitionmaterials/vgui/gfx/vgui/bullet.vmt
l4d2_item_sprite_model_autoshotgunmaterials/vgui/hud/icon_autoshotgun.vmt
l4d2_item_sprite_model_awpmaterials/vgui/hud/icon_sniper_awp.vmt
l4d2_item_sprite_model_chainsawmaterials/vgui/hud/icon_chainsaw.vmt
l4d2_item_sprite_model_defibrillatormaterials/vgui/hud/icon_defibrillator.vmt
l4d2_item_sprite_model_desert_riflematerials/vgui/hud/icon_rifle_desert.vmt
l4d2_item_sprite_model_grenade_launchermaterials/vgui/hud/icon_grenade_launcher.vmt
l4d2_item_sprite_model_hunting_riflematerials/vgui/hud/icon_hunting_rifle.vmt
l4d2_item_sprite_model_m60materials/vgui/hud/icon_rifle_m60.vmt
l4d2_item_sprite_model_magnummaterials/vgui/hud/icon_pistol_magnum.vmt
l4d2_item_sprite_model_medkitmaterials/vgui/hud/icon_first_aid_kit.vmt
l4d2_item_sprite_model_meleematerials/vgui/hud/icon_fireaxe.vmt
l4d2_item_sprite_model_military_snipermaterials/vgui/hud/icon_sniper_military.vmt
l4d2_item_sprite_model_molotovmaterials/vgui/hud/icon_molotov.vmt
l4d2_item_sprite_model_mp5materials/vgui/hud/icon_smg_mp5.vmt
l4d2_item_sprite_model_painpillmaterials/vgui/hud/icon_painpills.vmt
l4d2_item_sprite_model_pipebombmaterials/vgui/hud/icon_pipebomb.vmt
l4d2_item_sprite_model_pistolmaterials/vgui/hud/icon_pistol.vmt
l4d2_item_sprite_model_pumpshotgunmaterials/vgui/hud/icon_pumpshotgun.vmt
l4d2_item_sprite_model_riflematerials/vgui/hud/icon_rifle.vmt
l4d2_item_sprite_model_scoutmaterials/vgui/hud/icon_sniper_scout.vmt
l4d2_item_sprite_model_sg552materials/vgui/hud/icon_rifle_sg552.vmt
l4d2_item_sprite_model_shotgun_chromematerials/vgui/hud/icon_shotgun_chrome.vmt
l4d2_item_sprite_model_silenced_smgmaterials/vgui/hud/icon_smg_silenced.vmt
l4d2_item_sprite_model_smgmaterials/vgui/hud/icon_smg.vmt
l4d2_item_sprite_model_spasmaterials/vgui/hud/icon_shotgun_spas.vmt
l4d2_item_sprite_model_upgradepack_explosivematerials/vgui/hud/icon_upgradepack_explosive.vmt
l4d2_item_sprite_model_upgradepack_incendiarymaterials/vgui/hud/icon_upgradepack_incendiary.vmt
l4d2_item_sprite_model_vomitjarmaterials/vgui/hud/icon_vomitjar.vmt
l4d2_item_sprite_special_enable1
l4d2_items_glow_color_health0 255 0
l4d2_items_glow_color_laser255 0 255
l4d2_items_glow_color_m60_nade
l4d2_items_glow_color_melee
l4d2_items_glow_color_throw255 165 0
l4d2_items_glow_color_weapons
l4d2_items_glow_enable1
l4d2_items_glow_flash1
l4d2_items_glow_on_drop1
l4d2_items_glow_range3000
l4d2_items_glow_version1.5.0
l4d2_map_vote_version0.9.2-custom
l4d2_mapvote_autoreload2
l4d2_mapvote_reload_cd10.0
l4d2_mapvote_versus_from_coop2
l4d2_mark_capped_repeat0
l4d2_mark_capped_spread_enable0
l4d2_meleedefault1
l4d2_nativevote_version0.2
l4d2_reload_ammo_enable1
l4d2_repeat_mark_color_count6
l4d2_rescuedoor_blink_colors255,0,0,255;255,255,0,255;255,255,255,255
l4d2_rescuedoor_blink_glow_range1500
l4d2_rescuedoor_blink_log0
l4d2_rescuedoor_blink_max_nav_dist1000.0
l4d2_rescuedoor_blink_rescue_color0,255,0
l4d2_rescuedoor_blink_rescue_modelmodels/props_unique/airport/atlas_break_ball.mdl
l4d2_rescuedoor_blink_rescue_scale_percent15
l4d2_rescuedoor_blink_rescue_zoffset-20.0
l4d2_rescuedoor_blink_speed1.0
l4d2_rescuedoor_blink_version2.0.1
l4d2_respawn_use_time10
l4d2_safearea2
l4d2_shift_e_buttons131104
l4d2_shift_e_enable1
l4d2_spot_ch_marker_color0 255 255
l4d2_spot_ch_marker_sprite_height50.0
l4d2_spot_ch_marker_sprite_modelmaterials/vgui/icon_arrow_down.vmt
l4d2_spot_marker_announce_type2
l4d2_spot_marker_cooldown_time0.1
l4d2_spot_marker_duration30.0
l4d2_spot_marker_instructorhint_color200 200 200
l4d2_spot_marker_instructorhint_iconicon_info
l4d2_spot_marker_particlesline_sparks
l4d2_spot_marker_ring_end_radius50.0
l4d2_spot_marker_ring_start_radius35.0
l4d2_spot_marker_ring_width2.0
l4d2_spot_marker_sprite_modelmaterials/vgui/icon_arrow_down.vmt
l4d2_spot_marker_use_range3000
l4d2_spot_marker_use_soundbuttons/blip1.wav
l4d2_spot_style_enable1
l4d2_spot_style_field_alpha255
l4d2_spot_style_field_amplitude0.0
l4d2_spot_style_field_colorrandom
l4d2_spot_style_field_duration1.0
l4d2_spot_style_field_end_radius60.0
l4d2_spot_style_field_repeat1.0
l4d2_spot_style_field_start_radius40.0
l4d2_spot_style_field_width2.0
l4d2_spot_style_particlesline_sparks
l4d2_spot_style_sprite1
l4d2_spot_style_sprite_alpha255
l4d2_spot_style_sprite_fade_distance-1
l4d2_spot_style_sprite_min_max4.0
l4d2_spot_style_sprite_modelmaterials/vgui/icon_download.vmt
l4d2_spot_style_sprite_scale0.8
l4d2_spot_style_sprite_speed1.0
l4d2_spot_style_sprite_z_axis50.0
l4d2_survivor_marker_announce_type1
l4d2_survivor_marker_cooldown_time1.0
l4d2_survivor_marker_fov10.0
l4d2_survivor_marker_glow_color0 200 0
l4d2_survivor_marker_glow_range2000
l4d2_survivor_marker_glow_timer20.0
l4d2_survivor_marker_infected_notify1
l4d2_survivor_marker_instructorhint_color0 200 0
l4d2_survivor_marker_instructorhint_enable1
l4d2_survivor_marker_instructorhint_iconicon_alert
l4d2_survivor_marker_use_range1000
l4d2_survivor_marker_use_soundplayer/suit_denydevice.wav
l4d2_survivor_team_mark_item1
l4d2_survivor_team_mark_si1
l4d2_survivor_team_mark_spot1
l4d2_survivor_team_mark_survivor1
l4d2_tank_hp_num_alpha255
l4d2_tank_hp_num_enable1
l4d2_tank_hp_num_gap-7.0
l4d2_tank_hp_num_height110.0
l4d2_tank_hp_num_interval0.1
l4d2_tank_hp_num_size17.0
l4d2_tank_props_glow_car_color255 255 255
l4d2_tank_props_glow_color255 0 0
l4d2_tank_props_glow_dissapear_time_alive0.0
l4d2_tank_props_glow_dissapear_time_death30.0
l4d2_tank_props_glow_enable1
l4d2_tank_props_glow_range_max2000
l4d2_tank_props_glow_range_min0
l4d2_tank_props_glow_spectators1
l4d2_tank_props_glow_surs1
l4d2_tank_props_glow_tank_only0
l4d2_tank_props_glow_type1
l4d2_tank_props_glow_version3.0-2026/8/25
l4d2_transition_info_fix_version1.0.1
l4d2_vomit_fix1
l4d_acid_fix1
l4d_lock_weapons_accessz
l4d_path_to_goal_alive0
l4d_path_to_goal_budget0.5
l4d_path_to_goal_detour_budget10.0
l4d_path_to_goal_enable1
l4d_path_to_goal_finale1
l4d_path_to_goal_finale_auto0
l4d_path_to_goal_infected1
l4d_path_to_goal_max32
l4d_path_to_goal_spec1
l4d_path_to_goal_survivor1
l4d_random_beam_item_enable1
l4d_random_beam_item_min_brightness0.5
l4d_random_beam_item_remove_spawner0
l4d_random_beam_item_use_glow_color1
l4d_random_beam_item_version1.0.2
l4d_save_permission0
l4d_survivor_shove_bots0
l4d_survivor_shove_debug0
l4d_survivor_shove_delay0
l4d_survivor_shove_keys1
l4d_survivor_shove_start1
l4d_survivor_shove_vocalize50
l4d_throwable_announcer_enable1
l4d_throwable_announcer_fake_throw0.3
l4d_throwable_announcer_molotov1
l4d_throwable_announcer_pipebomb1
l4d_throwable_announcer_self1
l4d_throwable_announcer_team1
l4d_throwable_announcer_version1.0.8
l4d_throwable_announcer_vomitjar1
l4d_use_priority_version2.6
left4dhooks_version1.168
lmc_blackandwhite1
lmc_bwnotice_version2.0.2
lmc_glow1
lmc_glowcolour0 0 255
lmc_glowflash20
lmc_glowrange800.0
lmc_hintcolour0 0 255
lmc_hintrange1200
lmc_hinttime10.0
lmc_noticetype1
lmc_teamnoticetype0
metamod_version1.12.0-dev+1226V
mp_allowNPCs1
mp_autocrosshair1
mp_autoteambalance1
mp_c4timer45
mp_disable_respawn_times0
mp_fadetoblack0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_forcerespawn1
mp_fraglimit0
mp_freezetime6
mp_friendlyfire1
mp_limitteams2
mp_maxrounds0
mp_roundtime5
mp_stalemate_at_timelimit0
mp_stalemate_enable0
mp_teamlisthgrunt;scientist
mp_teamplay0
mp_teams_unbalance_limit1
mp_timelimit0
mp_tournament0
mp_weaponstay0
mp_winlimit0
mvp_common_score20
mvp_damage_cap1
nb_climb_fix0.024
nb_uf_Boomer0.1
nb_uf_Charger0.1
nb_uf_Common0.024
nb_uf_Hunter0.1
nb_uf_Jockey0.1
nb_uf_Smoker0.1
nb_uf_Spitter0.1
nb_uf_Tank0.1
nb_uf_Witch0.024
nb_uf_onoff1
nb_uf_sb0.024
nextlevel
notify_map_next1
punch_angle_version1.4.2
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen1
rpg_allow_biggun0
rygive_version1.2.3
savechat_cosole_command1
savechat_enable1
sm_aidmgfix_enable0
sm_blast_damage_enable0
sm_drop_version1.10
sm_hs_ff_accum_window0.30
sm_hs_ff_heavy_threshold25.0
sm_hs_ff_sound_cooldown0.22
sm_hs_ff_summary_delay1.0
sm_hs_overlay_duration0.12
sm_hs_overlay_duration_ff0.22
sm_hs_overlay_duration_kill0.30
sm_nextmap
sm_riotcopheadshot_bodypenetrationdamage13.0
sm_riotcopheadshot_debug0.0
sm_riotcopheadshot_enable1.0
sm_riotcopheadshot_fallenheadmultiplier12.0
sm_riotcopheadshot_riotbodydivisor40.0
sm_riotcopheadshot_riotheadenable1.0
sm_riotcopheadshot_ver1.3
sm_savechat_version2.1-2024/4/25
sm_store_allow_use_points0
sm_store_free_smallgun2
sm_store_initial_points500
sn_base_mode_name普通药役
sn_base_server_name
sn_display_current_info1
sn_display_infected_info0
sn_display_mode_info0
sn_display_need_people0
sn_refresh_time2
sourcemod_version1.12.0.7239
supply_indicator1.1.0
supply_indicator_accessn
supply_indicator_announce18
supply_indicator_pile-1
supply_indicator_reports-1
supply_indicator_supplies-1
survivor_limit4
sv_accelerate5
sv_airaccelerate10
sv_alltalk0
sv_bounce0
sv_cheats0
sv_contact
sv_footsteps1
sv_friction4
sv_gravity800
sv_maxspeed1000.000000
sv_noclipaccelerate5
sv_noclipfriction4
sv_noclipspeed5
sv_password0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed75
sv_tags
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
tank_damage_allow_sound1
tank_damage_enable1
tank_damage_failed_announce1
tank_damage_force_kill_announce1
tank_damage_log_level38
tank_damage_print_livetime1
tank_damage_print_zero1
tauntfrequency1
tb_version1.0
tf_arena_max_streak5
tf_arena_preround_time10
tf_arena_round_time0
transition_restore_fix_version1.2.4
tv_enable1
tv_password0
tv_relaypassword0

Wersja 2.2.4.3 · Zabezpieczony VAC · Dedicated · Linux · Historia od 29 paź 2026