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knab_cinematime_2024Mapa personalizado
0/48 jugando ahora
#1.742 de 3.116 servidores de Garry's Mod
100% uptime, 7 días (100% en 30)
🇳🇱 Schiedam, South Holland, Países Bajos · a 4.021 mi de ti revisado hace alrededor de 1 hora

Jugadores

Jugadores humanos por hora, sin bots. Horario UTC.

0244821:0903:0909:0915:0921:095 nov, 21:18 UTC · 0 jugadores5 nov, 22:18 UTC · 0 jugadores5 nov, 23:22 UTC · 0 jugadores6 nov, 00:25 UTC · 0 jugadores6 nov, 01:19 UTC · 0 jugadores6 nov, 02:16 UTC · 0 jugadores6 nov, 03:16 UTC · 0 jugadores6 nov, 04:19 UTC · 0 jugadores6 nov, 05:20 UTC · 0 jugadores6 nov, 06:20 UTC · 0 jugadores6 nov, 07:17 UTC · 0 jugadores6 nov, 08:16 UTC · 0 jugadores6 nov, 09:16 UTC · 0 jugadores6 nov, 10:19 UTC · 0 jugadores6 nov, 11:20 UTC · 0 jugadores6 nov, 12:15 UTC · 0 jugadores6 nov, 13:22 UTC · 0 jugadores6 nov, 14:19 UTC · 0 jugadores6 nov, 15:19 UTC · 0 jugadores6 nov, 16:18 UTC · 0 jugadores6 nov, 17:20 UTC · 1 jugador6 nov, 18:19 UTC · 0 jugadores6 nov, 19:22 UTC · 0 jugadores6 nov, 20:23 UTC · 0 jugadores

Puesto

Entre los servidores de Garry's Mod, por promedio de jugadores reales en 7 días, contando las horas fuera de línea como vacías. Últimos 30 días.

8 oct23 oct6 nov#1#1.74230 oct · #806 de 1.60331 oct · #993 de 2.0811 nov · #1.339 de 2.6422 nov · #1.373 de 2.8693 nov · #1.466 de 3.0625 nov · #1.652 de 3.3096 nov · #1.742 de 3.116

Jugadores por día

Personas distintas vistas cada día: que vuelven, por primera vez (desde el 29 oct). Últimos 30 días.

8 oct23 oct6 nov0830 oct · 4 jugadores, 4 nuevos31 oct · 5 jugadores, 4 nuevos1 nov · 3 jugadores, 2 nuevos2 nov · 3 jugadores, 1 nuevos3 nov · 2 jugadores, 1 nuevos4 nov · 8 jugadores, 5 nuevos5 nov · 3 jugadores, 0 nuevos

Cuándo hay más gente

Promedio de jugadores reales para cada hora de la semana en las últimas 4 semanas, contando el tiempo fuera de línea como nadie. Horario: Central Time (US & Canada).

Más gente: miércoles, 02:00, 5 jugadores reales en promedio.

Tiempo jugado

Horas que jugaron todos cada día en los últimos 30 días, según nuestras consultas de la lista de jugadores. Días en UTC.

8 oct23 oct6 nov0 min7 h 40 min30 oct · 7 h 40 min31 oct · 3 h 43 min1 nov · 47 min2 nov · 4 h 43 min3 nov · 2 h 12 min4 nov · 5 h 38 min5 nov · 13 min

Caídas

Las veces que dejó de responder a nuestras revisiones de cada hora en los últimos 30 días.

Respondió a todas las revisiones de los últimos 30 días.

En línea ahora

Ahora mismo no aparece nadie en la lista de este servidor.

Más tiempo jugado

Últimos 30 días

  1. 1[Red λ]RainbowDash<37 h 25 min
  2. 2Lulu Star Moonie7 h 16 min
  3. 3Devil Echo Zefir1 h 54 min
  4. 4𝒱𝒾𝓋𝒾1 h 36 min
  5. 5⎛⎝⛧Lucifer⛧⎠⎞1 h 19 min
  6. 6愛K1tSMan你59 min
  7. 7Shuil43 min
  8. 8Инженер-0҈0̸̶0̸0̶̴037 min
  9. 9Thomas Brownie34 min
  10. 10Agent32 min

Mapas

Proporción de los últimos 7 días, según muestras de cada hora

Configuración del servidor (450)
ai_disabled0
ai_ignoreplayers0
billiard_admins_only1
billiard_max_tables4
billiard_no_training1
billiard_req_time20
coop0
custom_chat_safe_mode0
deathmatch1
decalfrequency10
dlib_net_buffer_size16777216
dlib_net_compress1
dlib_net_compress_size16384
dlib_net_dgram_size65536
dlib_net_use_window1
dlib_spawner_range128
dlib_spawner_timer10
dpp2_allow_damage_npc1
dpp2_allow_damage_vehicle1
dpp2_antispam1
dpp2_antispam_alt_dupes1
dpp2_antispam_block_aabb0
dpp2_antispam_block_aabb_size400000
dpp2_antispam_block_by_size0
dpp2_antispam_block_size300000
dpp2_antispam_collisions0
dpp2_antispam_ghost_aabb0
dpp2_antispam_ghost_aabb_size400000
dpp2_antispam_ghost_by_size1
dpp2_antispam_ghost_size300000
dpp2_antispam_ignore_admins0
dpp2_antispam_spam1
dpp2_antispam_spam_aabb0
dpp2_antispam_spam_cooldown1
dpp2_antispam_spam_threshold4
dpp2_antispam_spam_threshold28
dpp2_antispam_spam_vol1
dpp2_antispam_spam_vol_cooldown60000
dpp2_antispam_spam_vol_threshold600000
dpp2_antispam_spam_vol_threshold21200000
dpp2_antispam_unfreeze1
dpp2_antispam_unfreeze_div1
dpp2_antispam_vol_aabb_div100
dpp2_apropkill1
dpp2_apropkill_damage1
dpp2_apropkill_damage_nveh1
dpp2_apropkill_damage_nworld1
dpp2_apropkill_punt1
dpp2_apropkill_push1
dpp2_apropkill_surf1
dpp2_apropkill_throw1
dpp2_apropkill_trap1
dpp2_autocleanup1
dpp2_autocleanup_timer480
dpp2_autofreeze0
dpp2_autoghost1
dpp2_bl_damage_admin_bypass0
dpp2_bl_damage_enable1
dpp2_bl_damage_whitelist0
dpp2_bl_drive_admin_bypass0
dpp2_bl_drive_enable1
dpp2_bl_drive_whitelist0
dpp2_bl_enable1
dpp2_bl_gravgun_admin_bypass0
dpp2_bl_gravgun_enable1
dpp2_bl_gravgun_whitelist0
dpp2_bl_model_admin_bypass0
dpp2_bl_model_enable1
dpp2_bl_model_whitelist0
dpp2_bl_physgun_admin_bypass0
dpp2_bl_physgun_enable1
dpp2_bl_physgun_whitelist0
dpp2_bl_pickup_admin_bypass0
dpp2_bl_pickup_enable1
dpp2_bl_pickup_whitelist0
dpp2_bl_toolgun_admin_bypass0
dpp2_bl_toolgun_enable1
dpp2_bl_toolgun_whitelist0
dpp2_bl_use_admin_bypass0
dpp2_bl_use_enable1
dpp2_bl_use_whitelist0
dpp2_bl_vehicle_admin_bypass0
dpp2_bl_vehicle_enable1
dpp2_bl_vehicle_whitelist0
dpp2_damage_no_map1
dpp2_damage_no_map_admin0
dpp2_damage_no_world1
dpp2_damage_no_world_admin0
dpp2_damage_protection1
dpp2_damage_touch_any1
dpp2_draw_owner1
dpp2_drive_no_map1
dpp2_drive_no_map_admin0
dpp2_drive_no_world1
dpp2_drive_no_world_admin0
dpp2_drive_protection1
dpp2_drive_touch_any1
dpp2_el_damage_enable1
dpp2_el_drive_enable1
dpp2_el_gravgun_enable1
dpp2_el_model_enable1
dpp2_el_physgun_enable1
dpp2_el_pickup_enable1
dpp2_el_toolgun_enable1
dpp2_el_toolgun_mode_enable1
dpp2_el_use_enable1
dpp2_el_vehicle_enable1
dpp2_entity_info1
dpp2_entity_limits_enabled1
dpp2_entity_limits_inclusive0
dpp2_entity_name1
dpp2_excl_enable1
dpp2_gravgun_no_map1
dpp2_gravgun_no_map_admin0
dpp2_gravgun_no_world1
dpp2_gravgun_no_world_admin0
dpp2_gravgun_protection1
dpp2_gravgun_touch_any1
dpp2_limits_lists_enabled1
dpp2_log1
dpp2_log_echo1
dpp2_log_echo_clients1
dpp2_log_spawns1
dpp2_log_toolgun1
dpp2_log_tranfer1
dpp2_log_write1
dpp2_model_blacklist_props0
dpp2_model_exclusion_props0
dpp2_model_limits_enabled1
dpp2_model_limits_inclusive0
dpp2_model_restrict_props0
dpp2_no_def_cache0
dpp2_no_host_limits1
dpp2_no_rope_world1
dpp2_no_tool_player1
dpp2_no_tool_player_admin0
dpp2_physgun_no_map1
dpp2_physgun_no_map_admin0
dpp2_physgun_no_world1
dpp2_physgun_no_world_admin0
dpp2_physgun_protection1
dpp2_physgun_touch_any1
dpp2_physgun_undo1
dpp2_pickup_no_map1
dpp2_pickup_no_map_admin0
dpp2_pickup_no_world1
dpp2_pickup_no_world_admin0
dpp2_pickup_protection1
dpp2_pickup_touch_any1
dpp2_protection1
dpp2_rl_class_spawn_enable1
dpp2_rl_class_spawn_invert0
dpp2_rl_class_spawn_invert_all0
dpp2_rl_damage_enable1
dpp2_rl_damage_invert0
dpp2_rl_damage_invert_all0
dpp2_rl_drive_enable1
dpp2_rl_drive_invert0
dpp2_rl_drive_invert_all0
dpp2_rl_e2fn_enable1
dpp2_rl_e2fn_invert0
dpp2_rl_e2fn_invert_all0
dpp2_rl_enable1
dpp2_rl_gravgun_enable1
dpp2_rl_gravgun_invert0
dpp2_rl_gravgun_invert_all0
dpp2_rl_model_enable1
dpp2_rl_model_invert0
dpp2_rl_model_invert_all0
dpp2_rl_physgun_enable1
dpp2_rl_physgun_invert0
dpp2_rl_physgun_invert_all0
dpp2_rl_pickup_enable1
dpp2_rl_pickup_invert0
dpp2_rl_pickup_invert_all0
dpp2_rl_toolgun_enable1
dpp2_rl_toolgun_invert0
dpp2_rl_toolgun_invert_all0
dpp2_rl_toolgun_mode_enable1
dpp2_rl_toolgun_mode_invert0
dpp2_rl_toolgun_mode_invert_all0
dpp2_rl_use_enable1
dpp2_rl_use_invert0
dpp2_rl_use_invert_all0
dpp2_rl_vehicle_enable1
dpp2_rl_vehicle_invert0
dpp2_rl_vehicle_invert_all0
dpp2_sbox_limits_enabled1
dpp2_sbox_limits_inclusive0
dpp2_simple_owner0
dpp2_toolgun_no_map1
dpp2_toolgun_no_map_admin0
dpp2_toolgun_no_world1
dpp2_toolgun_no_world_admin0
dpp2_toolgun_protection1
dpp2_toolgun_touch_any1
dpp2_upforgrabs1
dpp2_upforgrabs_timer360
dpp2_use_no_map1
dpp2_use_no_map_admin0
dpp2_use_no_world1
dpp2_use_no_world_admin0
dpp2_use_protection1
dpp2_use_touch_any1
dpp2_vehicle_no_map1
dpp2_vehicle_no_map_admin0
dpp2_vehicle_no_world1
dpp2_vehicle_no_world_admin0
dpp2_vehicle_protection1
dpp2_vehicle_touch_any1
has_cinema_fixed1
has_pac31
has_pac3_editor1
lua_strict0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
ppm2_bots1
ppm2_sv_allow_resize1
ppm2_sv_dmg1
ppm2_sv_dmg_chest1
ppm2_sv_dmg_head2
ppm2_sv_dmg_lbhoof0.75
ppm2_sv_dmg_lfhoof0.75
ppm2_sv_dmg_rbhoof0.75
ppm2_sv_dmg_rfhoof0.75
ppm2_sv_dmg_stomach1
ppm2_sv_draw_hands1
ppm2_sv_edit_no_players1
ppm2_sv_edit_ragdolls_only0
ppm2_sv_editor_dist0
ppm2_sv_flight1
ppm2_sv_flight_force1
ppm2_sv_flight_nocheck0
ppm2_sv_flightdmg0
ppm2_sv_newhull1
ppm2_sv_phys_ragdolls0
ppm2_sv_ragdoll_damage1
ppm2_sv_ragdoll_physgun1
ppm2_sv_ragdoll_toolgun0
ppm2_sv_ragdolls_collisions1
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons100
sbox_maxbuttons50
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects200
sbox_maxemitters20
sbox_maxhoverballs50
sbox_maxlamps3
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprops200
sbox_maxragdolls10
sbox_maxropeconstraints1000
sbox_maxsents100
sbox_maxthrusters50
sbox_maxvehicles4
sbox_maxwheels50
sbox_noclip1
sbox_persist
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_dlib_hud_shift1
sv_dlib_nav_frame_limit5
sv_dlib_nav_limit4000
sv_dlib_nav_loops_per_frame50
sv_dlib_nav_open_limit700
sv_dlib_nav_time_limit2500
sv_dsit_allow_ceiling1
sv_dsit_allow_weapons1
sv_dsit_anyangle0
sv_dsit_distance128
sv_dsit_enable1
sv_dsit_entities1
sv_dsit_entities_owner0
sv_dsit_entities_world0
sv_dsit_npcs1
sv_dsit_players1
sv_dsit_players_legs1
sv_dsit_speed_val350
sv_dsit_unstuck_mercy_div1
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password0
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup103582791434659353
sv_stepsize18
sv_stopspeed10
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_material1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_paint1
toolmode_allow_pcasino_creator1
toolmode_allow_physprop1
toolmode_allow_pulley1
toolmode_allow_remover1
toolmode_allow_rope1
toolmode_allow_slider1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
vrmod_version131

Versión 2026.04.29 · Protegido por VAC · Dedicated · Linux · Historial desde el 29 oct 2026