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knab_cinematime_2024Mapa personalizado
2/48 jogando agora
#1.705 de 3.212 servidores de Garry's Mod
100% uptime, 7 dias (100% em 30 dias)
🇳🇱 Schiedam, South Holland, Países Baixos · a 4.021 mi de você verificado há 41 minutos

Jogadores

Jogadores humanos a cada hora, sem bots. Horários em UTC.

0244823:5805:5811:5817:5823:586 nov, 00:25 UTC · 0 jogadores6 nov, 01:19 UTC · 0 jogadores6 nov, 02:16 UTC · 0 jogadores6 nov, 03:16 UTC · 0 jogadores6 nov, 04:19 UTC · 0 jogadores6 nov, 05:20 UTC · 0 jogadores6 nov, 06:20 UTC · 0 jogadores6 nov, 07:17 UTC · 0 jogadores6 nov, 08:16 UTC · 0 jogadores6 nov, 09:16 UTC · 0 jogadores6 nov, 10:19 UTC · 0 jogadores6 nov, 11:20 UTC · 0 jogadores6 nov, 12:15 UTC · 0 jogadores6 nov, 13:22 UTC · 0 jogadores6 nov, 14:19 UTC · 0 jogadores6 nov, 15:19 UTC · 0 jogadores6 nov, 16:18 UTC · 0 jogadores6 nov, 17:20 UTC · 1 jogador6 nov, 18:19 UTC · 0 jogadores6 nov, 19:22 UTC · 0 jogadores6 nov, 20:23 UTC · 0 jogadores6 nov, 21:21 UTC · 2 jogadores6 nov, 22:21 UTC · 2 jogadores6 nov, 23:17 UTC · 2 jogadores

Posição

Entre os servidores de Garry's Mod, pela média de jogadores reais em 7 dias, com as horas offline contando como vazio. Últimos 30 dias.

8 out23 out6 nov#1#1.70530 out · #806 de 1.60331 out · #993 de 2.0811 nov · #1.339 de 2.6422 nov · #1.373 de 2.8693 nov · #1.466 de 3.0625 nov · #1.652 de 3.3086 nov · #1.705 de 3.212

Jogadores por dia

Pessoas diferentes vistas a cada dia: voltando, pela primeira vez (desde 29 out). Últimos 30 dias.

8 out23 out6 nov0830 out · 4 jogadores, novos: 431 out · 5 jogadores, novos: 41 nov · 3 jogadores, novos: 22 nov · 3 jogadores, novos: 13 nov · 2 jogadores, novos: 14 nov · 8 jogadores, novos: 55 nov · 3 jogadores, novos: 06 nov · 2 jogadores, novos: 0

Horários de pico

Média de jogadores reais em cada hora da semana nas últimas 4 semanas, com offline contando como ninguém. Horário: Central Time (US & Canada).

Horário mais cheio: quarta-feira, às 02:00, com 5 jogadores reais em média.

Tempo jogado

Horas que todos jogaram por dia nos últimos 30 dias, pelas nossas consultas à lista de jogadores. Dias em UTC.

8 out23 out6 nov0min7h 40min30 out · 7h 40min31 out · 3h 43min1 nov · 47min2 nov · 4h 43min3 nov · 2h 12min4 nov · 5h 38min5 nov · 13min6 nov · 5h 43min

Quedas

Vezes em que ele parou de responder às nossas verificações de hora em hora nos últimos 30 dias.

Respondeu a todas as verificações nos últimos 30 dias.

Online agora

NomePontosTempo
[Red λ]RainbowDash<3 0 2h 51min
Lulu Star Moonie 0 2h 51min

Dados de 27 minutos atrás.

Mais tempo jogado

Últimos 30 dias

  1. 1[Red λ]RainbowDash<310h
  2. 2Lulu Star Moonie10h
  3. 3Devil Echo Zefir1h 54min
  4. 4𝒱𝒾𝓋𝒾1h 36min
  5. 5⎛⎝⛧Lucifer⛧⎠⎞1h 19min
  6. 6愛K1tSMan你59min
  7. 7Shuil43min
  8. 8Инженер-0҈0̸̶0̸0̶̴037min
  9. 9Thomas Brownie34min
  10. 10Agent32min

Mapas

Participação nos últimos 7 dias, por amostras de hora em hora

Configurações do servidor (450)
ai_disabled0
ai_ignoreplayers0
billiard_admins_only1
billiard_max_tables4
billiard_no_training1
billiard_req_time20
coop0
custom_chat_safe_mode0
deathmatch1
decalfrequency10
dlib_net_buffer_size16777216
dlib_net_compress1
dlib_net_compress_size16384
dlib_net_dgram_size65536
dlib_net_use_window1
dlib_spawner_range128
dlib_spawner_timer10
dpp2_allow_damage_npc1
dpp2_allow_damage_vehicle1
dpp2_antispam1
dpp2_antispam_alt_dupes1
dpp2_antispam_block_aabb0
dpp2_antispam_block_aabb_size400000
dpp2_antispam_block_by_size0
dpp2_antispam_block_size300000
dpp2_antispam_collisions0
dpp2_antispam_ghost_aabb0
dpp2_antispam_ghost_aabb_size400000
dpp2_antispam_ghost_by_size1
dpp2_antispam_ghost_size300000
dpp2_antispam_ignore_admins0
dpp2_antispam_spam1
dpp2_antispam_spam_aabb0
dpp2_antispam_spam_cooldown1
dpp2_antispam_spam_threshold4
dpp2_antispam_spam_threshold28
dpp2_antispam_spam_vol1
dpp2_antispam_spam_vol_cooldown60000
dpp2_antispam_spam_vol_threshold600000
dpp2_antispam_spam_vol_threshold21200000
dpp2_antispam_unfreeze1
dpp2_antispam_unfreeze_div1
dpp2_antispam_vol_aabb_div100
dpp2_apropkill1
dpp2_apropkill_damage1
dpp2_apropkill_damage_nveh1
dpp2_apropkill_damage_nworld1
dpp2_apropkill_punt1
dpp2_apropkill_push1
dpp2_apropkill_surf1
dpp2_apropkill_throw1
dpp2_apropkill_trap1
dpp2_autocleanup1
dpp2_autocleanup_timer480
dpp2_autofreeze0
dpp2_autoghost1
dpp2_bl_damage_admin_bypass0
dpp2_bl_damage_enable1
dpp2_bl_damage_whitelist0
dpp2_bl_drive_admin_bypass0
dpp2_bl_drive_enable1
dpp2_bl_drive_whitelist0
dpp2_bl_enable1
dpp2_bl_gravgun_admin_bypass0
dpp2_bl_gravgun_enable1
dpp2_bl_gravgun_whitelist0
dpp2_bl_model_admin_bypass0
dpp2_bl_model_enable1
dpp2_bl_model_whitelist0
dpp2_bl_physgun_admin_bypass0
dpp2_bl_physgun_enable1
dpp2_bl_physgun_whitelist0
dpp2_bl_pickup_admin_bypass0
dpp2_bl_pickup_enable1
dpp2_bl_pickup_whitelist0
dpp2_bl_toolgun_admin_bypass0
dpp2_bl_toolgun_enable1
dpp2_bl_toolgun_whitelist0
dpp2_bl_use_admin_bypass0
dpp2_bl_use_enable1
dpp2_bl_use_whitelist0
dpp2_bl_vehicle_admin_bypass0
dpp2_bl_vehicle_enable1
dpp2_bl_vehicle_whitelist0
dpp2_damage_no_map1
dpp2_damage_no_map_admin0
dpp2_damage_no_world1
dpp2_damage_no_world_admin0
dpp2_damage_protection1
dpp2_damage_touch_any1
dpp2_draw_owner1
dpp2_drive_no_map1
dpp2_drive_no_map_admin0
dpp2_drive_no_world1
dpp2_drive_no_world_admin0
dpp2_drive_protection1
dpp2_drive_touch_any1
dpp2_el_damage_enable1
dpp2_el_drive_enable1
dpp2_el_gravgun_enable1
dpp2_el_model_enable1
dpp2_el_physgun_enable1
dpp2_el_pickup_enable1
dpp2_el_toolgun_enable1
dpp2_el_toolgun_mode_enable1
dpp2_el_use_enable1
dpp2_el_vehicle_enable1
dpp2_entity_info1
dpp2_entity_limits_enabled1
dpp2_entity_limits_inclusive0
dpp2_entity_name1
dpp2_excl_enable1
dpp2_gravgun_no_map1
dpp2_gravgun_no_map_admin0
dpp2_gravgun_no_world1
dpp2_gravgun_no_world_admin0
dpp2_gravgun_protection1
dpp2_gravgun_touch_any1
dpp2_limits_lists_enabled1
dpp2_log1
dpp2_log_echo1
dpp2_log_echo_clients1
dpp2_log_spawns1
dpp2_log_toolgun1
dpp2_log_tranfer1
dpp2_log_write1
dpp2_model_blacklist_props0
dpp2_model_exclusion_props0
dpp2_model_limits_enabled1
dpp2_model_limits_inclusive0
dpp2_model_restrict_props0
dpp2_no_def_cache0
dpp2_no_host_limits1
dpp2_no_rope_world1
dpp2_no_tool_player1
dpp2_no_tool_player_admin0
dpp2_physgun_no_map1
dpp2_physgun_no_map_admin0
dpp2_physgun_no_world1
dpp2_physgun_no_world_admin0
dpp2_physgun_protection1
dpp2_physgun_touch_any1
dpp2_physgun_undo1
dpp2_pickup_no_map1
dpp2_pickup_no_map_admin0
dpp2_pickup_no_world1
dpp2_pickup_no_world_admin0
dpp2_pickup_protection1
dpp2_pickup_touch_any1
dpp2_protection1
dpp2_rl_class_spawn_enable1
dpp2_rl_class_spawn_invert0
dpp2_rl_class_spawn_invert_all0
dpp2_rl_damage_enable1
dpp2_rl_damage_invert0
dpp2_rl_damage_invert_all0
dpp2_rl_drive_enable1
dpp2_rl_drive_invert0
dpp2_rl_drive_invert_all0
dpp2_rl_e2fn_enable1
dpp2_rl_e2fn_invert0
dpp2_rl_e2fn_invert_all0
dpp2_rl_enable1
dpp2_rl_gravgun_enable1
dpp2_rl_gravgun_invert0
dpp2_rl_gravgun_invert_all0
dpp2_rl_model_enable1
dpp2_rl_model_invert0
dpp2_rl_model_invert_all0
dpp2_rl_physgun_enable1
dpp2_rl_physgun_invert0
dpp2_rl_physgun_invert_all0
dpp2_rl_pickup_enable1
dpp2_rl_pickup_invert0
dpp2_rl_pickup_invert_all0
dpp2_rl_toolgun_enable1
dpp2_rl_toolgun_invert0
dpp2_rl_toolgun_invert_all0
dpp2_rl_toolgun_mode_enable1
dpp2_rl_toolgun_mode_invert0
dpp2_rl_toolgun_mode_invert_all0
dpp2_rl_use_enable1
dpp2_rl_use_invert0
dpp2_rl_use_invert_all0
dpp2_rl_vehicle_enable1
dpp2_rl_vehicle_invert0
dpp2_rl_vehicle_invert_all0
dpp2_sbox_limits_enabled1
dpp2_sbox_limits_inclusive0
dpp2_simple_owner0
dpp2_toolgun_no_map1
dpp2_toolgun_no_map_admin0
dpp2_toolgun_no_world1
dpp2_toolgun_no_world_admin0
dpp2_toolgun_protection1
dpp2_toolgun_touch_any1
dpp2_upforgrabs1
dpp2_upforgrabs_timer360
dpp2_use_no_map1
dpp2_use_no_map_admin0
dpp2_use_no_world1
dpp2_use_no_world_admin0
dpp2_use_protection1
dpp2_use_touch_any1
dpp2_vehicle_no_map1
dpp2_vehicle_no_map_admin0
dpp2_vehicle_no_world1
dpp2_vehicle_no_world_admin0
dpp2_vehicle_protection1
dpp2_vehicle_touch_any1
has_cinema_fixed1
has_pac31
has_pac3_editor1
lua_strict0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
ppm2_bots1
ppm2_sv_allow_resize1
ppm2_sv_dmg1
ppm2_sv_dmg_chest1
ppm2_sv_dmg_head2
ppm2_sv_dmg_lbhoof0.75
ppm2_sv_dmg_lfhoof0.75
ppm2_sv_dmg_rbhoof0.75
ppm2_sv_dmg_rfhoof0.75
ppm2_sv_dmg_stomach1
ppm2_sv_draw_hands1
ppm2_sv_edit_no_players1
ppm2_sv_edit_ragdolls_only0
ppm2_sv_editor_dist0
ppm2_sv_flight1
ppm2_sv_flight_force1
ppm2_sv_flight_nocheck0
ppm2_sv_flightdmg0
ppm2_sv_newhull1
ppm2_sv_phys_ragdolls0
ppm2_sv_ragdoll_damage1
ppm2_sv_ragdoll_physgun1
ppm2_sv_ragdoll_toolgun0
ppm2_sv_ragdolls_collisions1
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons100
sbox_maxbuttons50
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects200
sbox_maxemitters20
sbox_maxhoverballs50
sbox_maxlamps3
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprops200
sbox_maxragdolls10
sbox_maxropeconstraints1000
sbox_maxsents100
sbox_maxthrusters50
sbox_maxvehicles4
sbox_maxwheels50
sbox_noclip1
sbox_persist
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_dlib_hud_shift1
sv_dlib_nav_frame_limit5
sv_dlib_nav_limit4000
sv_dlib_nav_loops_per_frame50
sv_dlib_nav_open_limit700
sv_dlib_nav_time_limit2500
sv_dsit_allow_ceiling1
sv_dsit_allow_weapons1
sv_dsit_anyangle0
sv_dsit_distance128
sv_dsit_enable1
sv_dsit_entities1
sv_dsit_entities_owner0
sv_dsit_entities_world0
sv_dsit_npcs1
sv_dsit_players1
sv_dsit_players_legs1
sv_dsit_speed_val350
sv_dsit_unstuck_mercy_div1
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password0
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup103582791434659353
sv_stepsize18
sv_stopspeed10
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_material1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_paint1
toolmode_allow_pcasino_creator1
toolmode_allow_physprop1
toolmode_allow_pulley1
toolmode_allow_remover1
toolmode_allow_rope1
toolmode_allow_slider1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
vrmod_version131

Versão 2026.04.29 · Protegido por VAC · Dedicated · Linux · Histórico desde 29 out 2026