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Online ✓ Real players Garry's Mod

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0/32 playing now
UnrankedRanks count real players only
99% uptime, 7 days (99% over 30)
🇺🇸 Hillsboro, Oregon, United States · 2,042 mi away checked 24 minutes ago

Players

Human players each hour, bots excluded. Times are UTC.

0163207:4213:4219:4201:4207:42Nov 5 08:17 UTC · 0 playersNov 5 09:19 UTC · 0 playersNov 5 10:19 UTC · 0 playersNov 5 11:19 UTC · 0 playersNov 5 12:18 UTC · 0 playersNov 5 13:18 UTC · 0 playersNov 5 14:18 UTC · 0 playersNov 5 15:18 UTC · 0 playersNov 5 16:18 UTC · 0 playersNov 5 17:17 UTC · 0 playersNov 5 18:17 UTC · 0 playersNov 5 19:19 UTC · 0 playersNov 5 20:19 UTC · 0 playersNov 5 21:19 UTC · 0 playersNov 5 22:19 UTC · 0 playersNov 5 23:18 UTC · 0 playersNov 6 00:21 UTC · 0 playersNov 6 01:28 UTC · 0 playersNov 6 02:25 UTC · 0 playersNov 6 03:25 UTC · 0 playersNov 6 04:19 UTC · 0 playersNov 6 05:18 UTC · 0 playersNov 6 06:19 UTC · 0 playersNov 6 07:18 UTC · 0 players

Rank

Among Garry's Mod servers by average real players over 7 days, offline hours counting as empty. Last 30 days.

Not ranked in the last 30 days.

Players per day

Different people seen each day: returning, first time (since Oct 29). Last 30 days.

No players recorded yet.

Time played

Hours everyone played each day over the last 30 days, from our player-list checks. Days are UTC.

Nothing yet

Downtime

Times it stopped answering our hourly checks in the last 30 days.

It answered every check in the last 30 days.

Online now

Nobody is listed on this server right now.

Most time played

Last 30 days

No players recorded yet.

Maps

Share of the last 7 days, by hourly samples

Server settings (299)
ai_disabled0
ai_ignoreplayers0
coop0
deathmatch1
decalfrequency12
flood_bonus_cash300
flood_build_time240
flood_fight_time300
flood_flood_time20
flood_max_admin_props40
flood_max_donator_props30
flood_max_player_props20
flood_participation_cash50
flood_reset_time40
flood_wh_damage1
flood_wh_enabled1
has_pac31
has_pac3_editor1
hz_ai_despawn_distance2500
hz_ai_despawn_time5
hz_ai_enabled1
hz_ai_max_distance1500
hz_ai_max_per_player15
hz_ai_max_total_npcs15
hz_ai_min_distance850
hz_ai_spawn_interval3
hz_crowd_check_interval30
hz_crowd_despawn_distance1500
hz_crowd_despawn_time40
hz_crowd_enabled1
hz_crowd_event_chance0.200000
hz_crowd_max_cooldown300
hz_crowd_max_distance700
hz_crowd_max_duration10
hz_crowd_max_npcs_per_event50
hz_crowd_max_spawn_rate2
hz_crowd_min_cooldown120
hz_crowd_min_distance600
hz_crowd_min_duration4
hz_crowd_min_spawn_rate1
hz_crowd_spawn_radius900
hz_fallout_chance15
hz_fallout_damage_per_second10
hz_fallout_enabled1
hz_fallout_max_duration180
hz_fallout_min_duration120
hz_restart_time3600
jazz_include_localaddon0
jazz_wait_enable1
lua_strict0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
ph_autotaunt_delay45
ph_autotaunt_enabled1
ph_customtaunts_delay6
ph_enable_custom_taunts2
ph_enable_lucky_balls1
ph_enable_plnames0
ph_falldamage1
ph_freezecam1
ph_game_time30
ph_hunter_blindlock_time30
ph_hunter_fire_penalty5
ph_hunter_kill_bonus100
ph_hunter_smg_grenades1
ph_normal_taunt_delay6
ph_prop_camera_collisions1
ph_prop_collision1
ph_round_time300
ph_rounds_per_map10
ph_swap_teams_every_round1
ph_use_custom_plmodel0
ph_use_custom_plmodel_for_prop0
ph_waitforplayers0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons10000
sbox_maxbuttons100000
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite100000
sbox_maxeffects1000000
sbox_maxemitters500000
sbox_maxhoverballs100000
sbox_maxlamps10000000000
sbox_maxlights5
sbox_maxnpcs100000
sbox_maxprops100000
sbox_maxragdolls50000
sbox_maxropeconstraints1000
sbox_maxsents200000
sbox_maxthrusters10000000
sbox_maxvehicles200000
sbox_maxwheels1000000000
sbox_noclip0
sbox_persist
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_report_client_settings0
sv_rollangle2
sv_rollspeed300
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_changelog1
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_csgo_chambering1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_nmrih_flashlight_required0
sv_tfa_nmrih_fx_fext_override-1
sv_tfa_nmrih_fx_tnt1
sv_tfa_nmrih_melee_multiplier1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_material1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_paint1
toolmode_allow_physprop1
toolmode_allow_pulley1
toolmode_allow_remover1
toolmode_allow_rope1
toolmode_allow_slider1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm1
ttt_posttime_seconds10
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0

Version 2025.03.26 · VAC secured · Password protected · Dedicated · Linux · History since Oct 29, 2026