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d-day_optCustom map
0/12 playing now
#2,496 of 2,856 Garry's Mod servers
100% uptime, 7 days (100% over 30)
🇬🇧 Solihull, England, United Kingdom · 3,765 mi away checked 4 minutes ago

Players

Human players each hour, bots excluded. Times are UTC.

061210:2416:2422:2404:2410:24Nov 4 11:20 UTC · 0 playersNov 4 12:21 UTC · 0 playersNov 4 13:18 UTC · 0 playersNov 4 14:19 UTC · 0 playersNov 4 15:20 UTC · 0 playersNov 4 16:18 UTC · 0 playersNov 4 17:19 UTC · 0 playersNov 4 18:19 UTC · 0 playersNov 4 19:16 UTC · 0 playersNov 4 20:17 UTC · 0 playersNov 4 21:17 UTC · 0 playersNov 4 22:22 UTC · 0 playersNov 4 23:18 UTC · 0 playersNov 5 00:28 UTC · 0 playersNov 5 01:15 UTC · 0 playersNov 5 02:16 UTC · 0 playersNov 5 03:17 UTC · 0 playersNov 5 04:20 UTC · 0 playersNov 5 05:16 UTC · 0 playersNov 5 06:16 UTC · 0 playersNov 5 07:20 UTC · 0 playersNov 5 08:20 UTC · 0 playersNov 5 09:19 UTC · 0 playersNov 5 10:20 UTC · 0 players

Rank

Among Garry's Mod servers by average real players over 7 days, offline hours counting as empty. Last 30 days.

Oct 7Oct 22Nov 5#1#2,840Nov 1 · #2,241 of 2,642Nov 2 · #2,464 of 2,869Nov 3 · #2,670 of 3,062Nov 4 · #2,840 of 3,224Nov 5 · #2,496 of 2,856

Players per day

Different people seen each day: returning, first time (since Oct 29). Last 30 days.

Oct 7Oct 22Nov 502Nov 1 · 2 players, 2 new

When it's busy

Average real players for each hour of the week over the last 4 weeks, offline counting as nobody. Times are Central Time (US & Canada) time.

Busiest: Sundays at 10:00, 2 real players on average.

Time played

Hours everyone played each day over the last 30 days, from our player-list checks. Days are UTC.

Oct 7Oct 22Nov 50m46mNov 1 · 46m

Downtime

Times it stopped answering our hourly checks in the last 30 days.

It answered every check in the last 30 days.

Online now

Nobody is listed on this server right now.

Most time played

Last 30 days

  1. 1NewPuncher23m
  2. 2kaleido22m

Maps

Share of the last 7 days, by hourly samples

Server settings (249)
ai_disabled0
ai_ignoreplayers0
coop0
deathmatch1
decalfrequency12
lua_strict0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
nz_difficulty_barricade_planks_max6
nz_difficulty_bo3_tacticalkills50
nz_difficulty_max_placeables8
nz_difficulty_max_zombies_alive35
nz_difficulty_perks_max4
nz_difficulty_powerup_chance2
nz_difficulty_slide_jumping0
nz_difficulty_slide_stamina1
nz_downtime45
nz_papattachments1
nz_point_notification_clientside0
nz_progbar_update_rateFCVAR_NEVER_AS_STRING
nz_randombox_maplist1
nz_round_dropins_allow1
nz_round_prep_time10
nz_slide_legacy_anims0
nz_tfa_attachments0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons10
sbox_maxbuttons10
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects10
sbox_maxemitters5
sbox_maxhoverballs10
sbox_maxlamps10
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprops100
sbox_maxragdolls5
sbox_maxropeconstraints1000
sbox_maxsents20
sbox_maxthrusters10
sbox_maxvehicles20
sbox_maxwheels10
sbox_noclip0
sbox_persist
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_drc_allowdebug0
sv_drc_attachments_autounlock1
sv_drc_attachments_disallowmodification0
sv_drc_disable_crosshairs0
sv_drc_disable_distgunfire0
sv_drc_disable_thirdperson0
sv_drc_disable_thirdperson_freelook0
sv_drc_force_sprint0
sv_drc_forcebasegameammo0
sv_drc_funnyplayercorpses0
sv_drc_infiniteammo0
sv_drc_inspect_hideHUD0
sv_drc_inspections1
sv_drc_movement1
sv_drc_movesounds1
sv_drc_passives1
sv_drc_playerrep_disallow0
sv_drc_playerrep_tweakonly0
sv_drc_soundtime_disabled0
sv_drc_spreadstyle0
sv_drc_viewdrag1
sv_drc_voicesets_noanimations0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_hurtsounds1
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bo3_discgun_bounces15
sv_tfa_bo3ww_inf_specialist0
sv_tfa_bullet_doordestruction0
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_codww2_betty_detect_allies0
sv_tfa_codww2_betty_detect_player1
sv_tfa_codww2_betty_height_mult1
sv_tfa_codww2_flamethrower_regen0
sv_tfa_codww2_flamethrower_regendelay0.150000
sv_tfa_codww2_flamethrower_regendelayPaP0.050000
sv_tfa_codww2_mine_direct_dmg1500
sv_tfa_codww2_stunned_speed100
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction0
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_snipersway1
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_viewheight1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
sv_waw_crossbow_pin_duration0.250000
sv_waw_crossbow_pinning1
sv_ww2_resupply_ammo_limit0
sv_ww2_resupply_mags5
sv_ww2_resupply_medkits4
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0

Version 2026.04.29 · VAC secured · Password protected · Dedicated · Linux · History since Oct 29, 2026