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【GFS】古楓社|物品獵人 Prop Hunt

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ph_haunted_houseCustom map
0/64 playing now
UnrankedRanks count real players only
97% uptime, 7 days (97% over 30)
🇹🇼 Taipei, Taiwan · 7,676 mi away checked 15 minutes ago

Players

Human players each hour, bots excluded. Times are UTC.

0326401:3107:3113:3119:3101:31Nov 4 02:17 UTC · 0 playersNov 4 03:18 UTC · 0 playersNov 4 04:17 UTC · 0 playersNov 4 05:17 UTC · 0 playersNov 4 06:18 UTC · 0 playersNov 4 07:20 UTC · 0 playersNov 4 08:20 UTC · 0 playersNov 4 09:20 UTC · 0 playersNov 4 10:20 UTC · 0 playersNov 4 11:20 UTC · 0 playersNov 4 12:20 UTC · 0 playersNov 4 13:16 UTC · 0 playersNov 4 14:18 UTC · 0 playersNov 4 15:22 UTC · didn't answerNov 4 16:21 UTC · 0 playersNov 4 17:17 UTC · 0 playersNov 4 18:17 UTC · 0 playersNov 4 19:20 UTC · 0 playersNov 4 20:20 UTC · 0 playersNov 4 21:21 UTC · 0 playersNov 4 22:22 UTC · 0 playersNov 4 23:28 UTC · 0 playersNov 5 00:30 UTC · 0 playersNov 5 01:16 UTC · 0 players

Rank

Among Garry's Mod servers by average real players over 7 days, offline hours counting as empty. Last 30 days.

Not ranked in the last 30 days.

Players per day

Different people seen each day: returning, first time (since Oct 29). Last 30 days.

No players recorded yet.

Time played

Hours everyone played each day over the last 30 days, from our player-list checks. Days are UTC.

Nothing yet

Downtime

Times it stopped answering our hourly checks in the last 30 days.

Online now

Nobody is listed on this server right now.

Most time played

Last 30 days

No players recorded yet.

Maps

Share of the last 7 days, by hourly samples

Server settings (338)
ai_disabled0
ai_ignoreplayers0
chat_announcer_enabled1
chat_announcer_interval90
coop0
db_doorhealth300
db_lockopen1
db_respawntimer30
deathmatch1
decalfrequency10
gskip_dfg_enabled1
gskip_dfg_timeout15
has_pac31
has_pac3_editor1
lps_allow_holster1
lps_ammocount_airboat500
lps_ammocount_revolver120
lps_ammocount_rocket30
lps_ammocount_shotgun150
lps_ammocount_smg300
lps_enable1
lps_enable_music0
lps_halo_color#14FA00
lps_halo_show0
lps_halo_walls0
lps_laser_color#CC0000
lps_mins_prop_players4
lps_show_weapon1
lps_start_delayed_rounds0
lps_start_every_x_rounds2
lps_start_random_round1
lps_trail_color#FFFFFF
lps_trail_show0
lps_trail_texturetrails/laser
lps_use_armor0
lps_use_normal_health0
lps_weaponrandom
lps_wepdamage_airboat8
lps_wepdamage_blaster60
lps_wepdamage_laser8
lps_wepdamage_revolver40
lps_wepdamage_rocket80
lps_wepdamage_shotgunpelet6
lps_wepdamage_smg10
lua_strict0
mapvote_au_maxrounds3
mapvote_baseb_maxrounds1
mapvote_bb_maxrounds1
mapvote_deathrun_maxrounds0
mapvote_deathrun_maxtime0
mapvote_elevator_maxtime1800
mapvote_g-surf_maxtime1200
mapvote_gw_maxrounds6
mapvote_halflife_deathmatch_maxrounds2
mapvote_hns_maxrounds6
mapvote_homicide_maxrounds8
mapvote_homicide_modded_maxrounds8
mapvote_lst_maxrounds1
mapvote_melonbomber_maxrounds8
mapvote_murder_maxrounds8
mapvote_prophunt_maxrounds10
mapvote_prophunt_maxtime1800
mapvote_sc_maxrounds3
mapvote_scoreboard_timelimit1
mapvote_scoreboard_timelimit_x0.500000
mapvote_scoreboard_timelimit_y0.095000
mapvote_terrortown_maxrounds6
mapvote_thehiddeniris_maxrounds8
mapvote_tileman_maxtime1200
mapvote_zombiesurvival_maxrounds3
mapvote_zombiesurvival_maxtime0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pcr_allow_custom0
pcr_enable0
pcr_limit_enable0
pcr_max_prop_list100
pcr_max_use3
pcr_notify_messages0
pcr_use_room_check0
ph_add_hla_combine1
ph_allow_armor1
ph_allow_pickup_object3
ph_allow_respawn_from_spectator1
ph_allow_respawnonblind1
ph_allow_respawnonblind_team_only0
ph_allow_respawnonblind_teamchange0
ph_banned_models1
ph_check_for_rooms0
ph_custom_taunt_mode2
ph_customtaunts_delay6
ph_default_langzh-TW
ph_disabletpunstuckinround0
ph_dummy_settings
ph_enable_devil_balls1
ph_enable_hunter_player_color0
ph_enable_lucky_balls1
ph_enable_mapvote0
ph_enable_plnames1
ph_enable_prop_player_color0
ph_enable_taunt_scanner1
ph_enable_thirdperson0
ph_falldamage1
ph_fc_cue_pathmisc/freeze_cam.wav
ph_fc_use_single_sound0
ph_force_join_balanced_teams0
ph_force_langzh-TW
ph_forcespectatorstoplay0
ph_freezecam1
ph_freezecam_hunter1
ph_game_time30
ph_hunter_blindlock_time30
ph_hunter_fire_penalty5
ph_hunter_kill_bonus100
ph_huntercount0
ph_include_default_taunt1
ph_min_waitforplayers1
ph_normal_taunt_delay2
ph_notice_prop_rotation1
ph_notify_player_join_leave0
ph_overlap_taunt0
ph_preventconsecutivehunting1
ph_prop_camera_collisions1
ph_prop_collision0
ph_prop_must_standing1
ph_props_disable_footstep1
ph_randtaunt_map_prop_enable1
ph_randtaunt_map_prop_max2
ph_rotateteams0
ph_round_time300
ph_rounds_per_map10
ph_show_splash_screen1
ph_smggrenadecounts1
ph_spect_inform_join_team1
ph_sv_thirdperson_desired0
ph_swap_teams_every_round1
ph_taunt_pitch_enable1
ph_taunt_soundlevel6
ph_team_balance_classic1
ph_tmp_accurate_hull1
ph_unstuck_waittime5
ph_usable_prop_type1
ph_usable_prop_type_notice1
ph_use_custom_plmodel0
ph_use_custom_plmodel_for_prop1
ph_use_lang1
ph_use_new_chat0
ph_use_playermodeltype0
ph_use_unstuck1
ph_waitforplayers1
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons100
sbox_maxbuttons50
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects200
sbox_maxemitters20
sbox_maxhoverballs50
sbox_maxlamps3
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprops200
sbox_maxragdolls10
sbox_maxropeconstraints1000
sbox_maxsents100
sbox_maxthrusters50
sbox_maxvehicles4
sbox_maxwheels50
sbox_noclip1
sbox_persist
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password0
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction0
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration0
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_cmenu0
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy0
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction0
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_ulxpp_slash1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0

Version 2026.04.29 · VAC secured · Dedicated · Linux · History since Oct 29, 2026