Top de servidores de Garry's Mod
En línea ✓ Jugadores reales Garry's Mod Roleplay (RP)

Diamond | STAR WARS: Empire

Conectar Favorito Ocultar 201.58.172.7:27015

¿Este servidor es tuyo? Reclámalo para recibir alertas en Discord y un informe semanal (qué obtienes). Reportar este servidor

rp_mimban_v2Roleplay (RP)
0/128 jugando ahora
#1.404 de 3.285 servidores de Garry's Mod
95% uptime, 7 días (95% en 30)
🇺🇸 Orem, Utah, Estados Unidos · a 1.508 mi de ti revisado hace alrededor de 1 hora

Jugadores

Jugadores humanos por hora, sin bots. Horario UTC.

06412823:1605:1611:1617:1623:164 nov, 23:27 UTC · 0 jugadores5 nov, 00:33 UTC · 0 jugadores5 nov, 01:15 UTC · 0 jugadores5 nov, 02:18 UTC · 0 jugadores5 nov, 03:18 UTC · 0 jugadores5 nov, 04:19 UTC · 0 jugadores5 nov, 05:19 UTC · 0 jugadores5 nov, 06:16 UTC · 0 jugadores5 nov, 07:17 UTC · 0 jugadores5 nov, 08:15 UTC · 0 jugadores5 nov, 09:17 UTC · 0 jugadores5 nov, 10:17 UTC · 0 jugadores5 nov, 11:19 UTC · 0 jugadores5 nov, 12:16 UTC · 0 jugadores5 nov, 13:19 UTC · 0 jugadores5 nov, 14:18 UTC · 0 jugadores5 nov, 15:17 UTC · 0 jugadores5 nov, 16:17 UTC · 0 jugadores5 nov, 17:16 UTC · 0 jugadores5 nov, 18:22 UTC · 1 jugador5 nov, 19:21 UTC · 1 jugador5 nov, 20:21 UTC · 1 jugador5 nov, 21:21 UTC · 0 jugadores5 nov, 22:21 UTC · 0 jugadores

Puesto

Entre los servidores de Garry's Mod, por promedio de jugadores reales en 7 días, contando las horas fuera de línea como vacías. Últimos 30 días.

7 oct22 oct5 nov#1#1.40430 oct · #1.064 de 1.60331 oct · #880 de 2.0811 nov · #1.160 de 2.6422 nov · #1.174 de 2.8693 nov · #1.296 de 3.0624 nov · #1.397 de 3.2235 nov · #1.404 de 3.285

Jugadores por día

Personas distintas vistas cada día: que vuelven, por primera vez (desde el 29 oct). Últimos 30 días.

7 oct22 oct5 nov0630 oct · 2 jugadores, 2 nuevos31 oct · 6 jugadores, 4 nuevos2 nov · 5 jugadores, 1 nuevos3 nov · 1 jugador, 0 nuevos4 nov · 1 jugador, 0 nuevos5 nov · 1 jugador, 0 nuevos

Cuándo hay más gente

Promedio de jugadores reales para cada hora de la semana en las últimas 4 semanas, contando el tiempo fuera de línea como nadie. Horario: Central Time (US & Canada).

Más gente: lunes, 13:00, 5 jugadores reales en promedio.

Tiempo jugado

Horas que jugaron todos cada día en los últimos 30 días, según nuestras consultas de la lista de jugadores. Días en UTC.

7 oct22 oct5 nov0 min14 h30 oct · 1 h 56 min31 oct · 14 h2 nov · 6 h 21 min3 nov · 1 h 16 min4 nov · 2 h 02 min5 nov · 1 h 34 min

Caídas

Las veces que dejó de responder a nuestras revisiones de cada hora en los últimos 30 días.

En línea ahora

NombrePuntajeTiempo
Shifrin 0 9 min

Datos de hace 43 minutos.

Más tiempo jugado

Últimos 30 días

  1. 1Shifrin11 h
  2. 2Wanja06264 h 19 min
  3. 3LorixJr3 h 46 min
  4. 4Лорд бетона2 h 25 min
  5. 5chocoman2 h 14 min
  6. 6Пивная Кегля🍻1 h 38 min
  7. 7CardinaL1 h 25 min

Mapas

Proporción de los últimos 7 días, según muestras de cada hora

Más como este

Jugadores revisados contra sus listas de jugadores, con un slot libre, primero los más cercanos.

Todos los servidores de Garry's Mod: roleplay (RP)
JugadoresNombre del servidorJuegoMapaUbicación Acciones
112/128 ►Civil Networks ▌SCP USA ▌C.I. ▌Custom ▌Breach Queue�
193.243.190.154:27015
Garry's Mod rp_site65_civilnetworks_11a 🇺🇸 Chicago, IL
Conectar
109/128 λ Genesis: Half Life Alyx - Under Development
162.141.167.82:27015
Garry's Mod rp_synapse_t6 🇺🇸 New York, NY
Conectar
81/128 DivergeNet.works | 1990's Mafia Roleplay | MAP UPDATE
193.243.190.165:27015
Garry's Mod rp_southside_diverge_night_v2a 🇺🇸 Chicago, IL
Conectar
65/128 🔴ICEFUSE.NET🔴 | CLONE WARS | MAIN SERVER | UPDATE |
168.100.163.186:27018
Garry's Mod rp_anaxes_ifn_v7 🇺🇸 Dallas, TX
Conectar
60/128 TitsRP│High FPS│90+ Jobs│Custom│FastDL
193.243.190.39:27015
Garry's Mod rp_downtown_tits_v2 🇺🇸 Chicago, IL
Conectar
56/128 ►► Elitelupus Roleplay | Drugs | Casino | Unbox ◄◄
193.243.190.23:27015
Garry's Mod rp_downtown_elites_v3 🇺🇸 Chicago, IL
Conectar
Configuración del servidor (435)
CH_Lib_version3.800000
VEMP_DetectionRadius500
V_EMP_version1
advresizer_clamp0
ai_disabled0
ai_ignoreplayers0
coop0
cuffs_allowbreakout1
deathmatch1
decalfrequency12
dlight_controllers1
glass_breakparticles1
glass_lagfriendly0
glass_material1
has_pac31
has_pac3_editor1
kn_realistic_bullet_impact1
kn_realistic_bullet_impact_aftermath1
kn_realistic_bullet_impact_chances1
kn_realistic_bullet_impact_debri0
kn_realistic_combine1
kn_realistic_combine_accuracy1
kn_realistic_combine_ai1
kn_realistic_combine_avoid_player_crosshair1
kn_realistic_combine_better_flank_behavior1
kn_realistic_combine_bullet_inv_leader500
kn_realistic_combine_bullet_retreat1
kn_realistic_combine_damage_npc1
kn_realistic_combine_damage_npc_ar2_value1.061818
kn_realistic_combine_damage_npc_shotgun_value1.838950
kn_realistic_combine_damage_npc_smg1_value0.617481
kn_realistic_combine_damage_player1
kn_realistic_combine_damage_player_ar2_value1.061818
kn_realistic_combine_damage_player_shotgun_value1.838950
kn_realistic_combine_damage_player_smg1_value0.617481
kn_realistic_combine_dont_shoot_when_moving0
kn_realistic_combine_elite1
kn_realistic_combine_elite_aim_for_head1
kn_realistic_combine_elite_quick_fires1
kn_realistic_combine_flinch1
kn_realistic_combine_fov1
kn_realistic_combine_fov_value0.500000
kn_realistic_combine_frequent_grenades1
kn_realistic_combine_friendly_fire1
kn_realistic_combine_health1
kn_realistic_combine_health_elite_and_shotgunners_soldiers_value50
kn_realistic_combine_health_normal_soldiers_value30
kn_realistic_combine_hide_on_spawn1
kn_realistic_combine_improved_grenade_behavior1
kn_realistic_combine_injured_soldier1
kn_realistic_combine_jump1
kn_realistic_combine_long_visibility0
kn_realistic_combine_make_them_talk_more1
kn_realistic_combine_no_delay_gunshots1
kn_realistic_combine_patrol0
kn_realistic_combine_promixity_grenade1
kn_realistic_combine_run_from_damage1
kn_realistic_combine_run_from_dead1
kn_realistic_combine_shooting_and_moving_values0
kn_realistic_combine_shooting_becomes_inaccurate_when_moving0
kn_realistic_combine_smg_grenades1
kn_realistic_combine_soldiers_alone_soldier_instinct1
kn_realistic_combine_soldiers_shoot_more_than_two1
kn_realistic_combine_soldiers_soldier_stealth1
kn_realistic_combine_soldiers_soldiers_move_away_whentooclose_from_enemy1
kn_realistic_combine_soldiers_soldiers_reload_low1
kn_realistic_combine_speedmovement2
kn_realistic_combine_speedmovement_enable0
lua_strict0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
npc_sticky_enabled1
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
real_sparks_damage1
real_sparks_light1
real_sparks_noise9
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons1000
sbox_maxbuttons1000
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite1000
sbox_maxeffects1000
sbox_maxemitters1000
sbox_maxhoverballs1000
sbox_maxlamps1000
sbox_maxlights5
sbox_maxmv_soundemitters3
sbox_maxnpcs1000
sbox_maxprops10
sbox_maxragdolls100
sbox_maxropeconstraints1000
sbox_maxsents1000
sbox_maxtextscreens1
sbox_maxthrusters1000
sbox_maxvehicles1000
sbox_maxwheels1000
sbox_noclip0
sbox_persistix_starwarsrp
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sitting_ent_mode3
sitting_force_no_walk0
ss_enable_rainbow1
ss_max_characters0
stacker_delay0.500000
stacker_force_freeze0
stacker_force_nocollide0
stacker_force_weld0
stacker_improved_force_freeze0
stacker_improved_force_nocollide0
stacker_improved_force_stayinworld1
stacker_improved_force_weld0
stacker_max_count15
stacker_max_offsetx200
stacker_max_offsety200
stacker_max_offsetz200
stacker_max_total-1
stacker_stayinworld1
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_mv_soundemitter_check_dsp1
sv_mv_soundemitter_max_sndlvl100
sv_mv_soundemitter_min_looplength0.150000
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_ragdollmover_allow_constrained_locking1
sv_ragdollmover_max_prop_ragdoll_bones32
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_st_freebodygroupr_remote1
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration0
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_changelog1
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_lean_automatic1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
toolmode_allow_adv_bone1
toolmode_allow_advresizer1
toolmode_allow_ai_disabler1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_ca_cam1
toolmode_allow_camera1
toolmode_allow_collision_tool1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_env_headcrabcanister1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_fixedremoveprops1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_imagetool1
toolmode_allow_inflator1
toolmode_allow_item_ammo_crate1
toolmode_allow_item_item_crate1
toolmode_allow_ix_access_tool1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_lvsaienabler1
toolmode_allow_lvscarengineswap1
toolmode_allow_lvscartuningremover1
toolmode_allow_lvscarwheelchanger1
toolmode_allow_lvshealthshieldeditor1
toolmode_allow_lvstransmission1
toolmode_allow_lvsturret1
toolmode_allow_material1
toolmode_allow_modelmanipulator1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_mv_soundemitter_ext1
toolmode_allow_nocollide1
toolmode_allow_npc_spawnplatform1
toolmode_allow_npctool_controller1
toolmode_allow_npctool_follower1
toolmode_allow_npctool_health1
toolmode_allow_npctool_newroute1
toolmode_allow_npctool_newspawner1
toolmode_allow_npctool_notarget1
toolmode_allow_npctool_proficiency1
toolmode_allow_npctool_relationships1
toolmode_allow_paint1
toolmode_allow_patrolroutes1
toolmode_allow_permaprops1
toolmode_allow_physprop1
toolmode_allow_precision1
toolmode_allow_procedural_glass_tool1
toolmode_allow_prop_door1
toolmode_allow_prop_thumper1
toolmode_allow_pulley1
toolmode_allow_ragdollmover1
toolmode_allow_ragmover_ikchains1
toolmode_allow_ragmover_propragdoll1
toolmode_allow_rb655_easy_animation1
toolmode_allow_remover1
toolmode_allow_resizer1
toolmode_allow_rope1
toolmode_allow_rsgen_linker1
toolmode_allow_slider1
toolmode_allow_socketplacer1
toolmode_allow_soundprops1
toolmode_allow_stacker_improved1
toolmode_allow_t_dropship_tool1
toolmode_allow_textscreen1
toolmode_allow_thruster1
toolmode_allow_tool_hackable_link1
toolmode_allow_trails1
toolmode_allow_vj_tool_bullseye1
toolmode_allow_vj_tool_equipment1
toolmode_allow_vj_tool_follower1
toolmode_allow_vj_tool_health1
toolmode_allow_vj_tool_mover1
toolmode_allow_vj_tool_notarget1
toolmode_allow_vj_tool_relationship1
toolmode_allow_vj_tool_scanner1
toolmode_allow_vj_tool_spawner1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
toolmode_allow_wk_destruction1
tpf_ap_enabled1
tpf_enabled1
tpf_should_load_defaults1
tpf_sv_light_forward_offset15
tpf_sv_max_bright2000
tpf_sv_max_farz1000
tpf_sv_max_fov90
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
vj_glcw_disabledeathanims0
vj_glcw_galaticempire_friendly1
vj_glcw_rebels_hostile1

Versión 2026.04.29 · Protegido por VAC · Con contraseña · Dedicated · Linux · Historial desde el 29 oct 2026