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Conectează-te Adaugă la preferate Ascunde 210.16.171.116:27015

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rp_truenorth_v1aRoleplay
0/24 joacă acum
#1.310 din 2.932 în clasamentul Garry's Mod
85% uptime, 7 zile (85% în 30 de zile)
🇨🇳 Beijing, China · la 6.785 mi de tine verificat acum aproximativ o oră

Jucători

Jucători umani în fiecare oră, fără boți. Orele sunt în UTC.

0122418:1400:1406:1412:1418:146 noi, 18:17 UTC · 1 jucător6 noi, 19:18 UTC · 1 jucător6 noi, 20:17 UTC · 1 jucător6 noi, 21:18 UTC · 1 jucător6 noi, 22:19 UTC · 1 jucător6 noi, 23:17 UTC · 1 jucător7 noi, 00:21 UTC · 1 jucător7 noi, 01:20 UTC · 2 jucători7 noi, 02:21 UTC · 1 jucător7 noi, 03:17 UTC · 2 jucători7 noi, 04:17 UTC · 3 jucători7 noi, 05:17 UTC · 5 jucători7 noi, 06:17 UTC · 3 jucători7 noi, 07:16 UTC · nu a răspuns7 noi, 08:18 UTC · nu a răspuns7 noi, 09:15 UTC · 1 jucător7 noi, 10:20 UTC · nu a răspuns7 noi, 11:17 UTC · 2 jucători7 noi, 12:20 UTC · nu a răspuns7 noi, 13:17 UTC · 1 jucător7 noi, 14:20 UTC · 1 jucător7 noi, 15:20 UTC · 0 jucători7 noi, 16:19 UTC · 0 jucători7 noi, 17:19 UTC · 0 jucători

Loc

Între serverele Garry's Mod, după media jucătorilor reali în 7 zile, orele offline contând ca zero. Ultimele 30 de zile.

9 oct24 oct7 noi#1#2.1001 noi · #1.251 din 2.6422 noi · #1.540 din 2.8693 noi · #1.788 din 3.0624 noi · #1.989 din 3.2215 noi · #2.100 din 3.3086 noi · #1.791 din 3.1897 noi · #1.310 din 2.932

Jucători pe zi

Oameni diferiți văzuți în fiecare zi: care revin, prima dată (de pe 30 oct). Ultimele 30 de zile.

9 oct24 oct7 noi051 noi · 2 jucători, 2 noi6 noi · 1 jucător, 0 noi7 noi · 5 jucători, 3 noi

Când e lume

Media jucătorilor reali pentru fiecare oră a săptămânii, în ultimele 4 săptămâni, orele offline contând ca zero. Fus orar: Central Time (US & Canada).

Cel mai aglomerat: vineri, la 23:00, în medie 5 jucători reali.

Timp jucat

Orele jucate de toți în fiecare zi din ultimele 30, din verificările noastre ale listei de jucători. Zilele sunt în UTC.

9 oct24 oct7 noi0 min9 h 02 min1 noi · 2 h 04 min6 noi · 7 h 58 min7 noi · 9 h 02 min

Căderi

Când nu a răspuns la verificările noastre din oră în oră, în ultimele 30 de zile.

…și încă 9.

Online acum

Acum nu apare nimeni în lista de jucători a serverului.

Cei mai activi

Ultimele 30 de zile

  1. 1逃跑王王小桃14 h
  2. 2随便也罢2 h 58 min
  3. 3okmijfghg1 h 00 min
  4. 4box1 h 00 min
  5. 5破晓之时3 min

Hărți

Cât s-a jucat fiecare în ultimele 7 zile, după verificările din oră în oră

Servere asemănătoare

Jucători verificați după listele de jucători, cu slot liber, cele mai apropiate primele.

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Setările serverului (619)
_outfitter_version0.11.0
actmod_sv_a_crouching0
actmod_sv_a_ground1
actmod_sv_a_move0
actmod_sv_a_vehicles1
actmod_sv_a_weapact1
actmod_sv_enabled1
actmod_sv_enabled_addef1
actmod_sv_enabled_addso1
actmod_sv_syrhook3
ai_disabled0
ai_ignoreplayers0
bf6_override_enabled0
bf6_override_hitmarker_dynamic1
bf6_override_hitmarker_enable1
bf6_override_hitmarker_log1
bf6_override_hitmarker_scale1
bf6_override_hitmarker_textscale1
build_pvp_adminspam1
build_pvp_antispam30
build_pvp_noclip1
coop0
custom_chat_absence_mintime300
custom_chat_allow_colors1
custom_chat_always_allow_embeds0
custom_chat_enable_absence_messages1
custom_chat_enable_dms1
custom_chat_enable_friend_messages1
custom_chat_max_lines6
custom_chat_print_chats1
custom_chat_safe_mode0
custom_chat_server_log_method0
deathmatch1
deathrun1
decalfrequency10
dmb_aircraft_flyover_dropships_enabled1
dmb_aircraft_flyover_helicopters_enabled1
dmb_aircraft_flyover_max_active2
dmb_aircraft_flyover_max_interval180
dmb_aircraft_flyover_min_interval90
dmb_aircraft_flyover_second_max_delay32
dmb_aircraft_flyover_second_min_delay18
dmb_aircraft_flyovers_enabled1
dmb_bots_difficulty2
dmb_bots_max8
dmb_bots_target_players8
dmb_bots_think_rate0.100000
dmb_friendly_fire0
dmb_killfeed_time6
dmb_music_volume0.200000
dmb_resource_respawn_time180
dmb_respawn_delay10
dmb_round_active_time600
dmb_round_countdown_time10
dmb_round_result_time8
dmb_safe_spawn_enemy_radius2500
dmb_safe_spawns1
dmb_score_limit0
dmb_show_killfeed1
dmb_show_round_results1
dmb_show_spectator_hud1
dmb_spawn_protection_time1
dmb_weapon_respawn_time120
dmb_zombie_enabled1
dmb_zombie_max24
dmb_zombie_respawn_time60
gred_jets_speed1
gred_sv_12mm_he_impact1
gred_sv_7mm_he_impact1
gred_sv_arti_spawnaltitude1000
gred_sv_bullet_dmg1
gred_sv_bullet_radius1
gred_sv_default_wac_munitions0
gred_sv_easyuse1
gred_sv_enableenginehealth1
gred_sv_enablehealth1
gred_sv_fire_effect1
gred_sv_fragility1
gred_sv_healthslider100
gred_sv_isdedicated1
gred_sv_lfs_godmode0
gred_sv_lfs_healthmultiplier1
gred_sv_lfs_healthmultiplier_all1
gred_sv_lfs_infinite_ammo0
gred_sv_minricochetangle70
gred_sv_multiple_fire_effects1
gred_sv_oldrockets0
gred_sv_override_hab0
gred_sv_resourceprecache0
gred_sv_shell_ap_damagemultiplier1
gred_sv_shell_ap_lowpen_system1
gred_sv_shell_apcr_damagemultiplier1
gred_sv_shell_enable_killcam1
gred_sv_shell_gp_he_damagemultiplier1
gred_sv_shell_he_damage0
gred_sv_shell_he_damagemultiplier1
gred_sv_shell_heat_damagemultiplier1
gred_sv_shockwave_unfreeze0
gred_sv_simfphys_arcade1
gred_sv_simfphys_camera_tankgunnersight1
gred_sv_simfphys_disable_viewmodels0
gred_sv_simfphys_elevation_speed_multiplier1
gred_sv_simfphys_enablecrosshair1
gred_sv_simfphys_forcefirstperson0
gred_sv_simfphys_forcesynchronouselevation0
gred_sv_simfphys_health_multplier1
gred_sv_simfphys_infinite_ammo1
gred_sv_simfphys_infinite_mg_ammo0
gred_sv_simfphys_lesswheels0
gred_sv_simfphys_manualreloadsystem0
gred_sv_simfphys_moduledamagesystem0
gred_sv_simfphys_realisticarmour1
gred_sv_simfphys_reload_speed_multiplier1
gred_sv_simfphys_smokereloadtime120
gred_sv_simfphys_spawnwithoutammo0
gred_sv_simfphys_suspension_rate0.100000
gred_sv_simfphys_testsuspensions0
gred_sv_simfphys_traverse_speed_multiplier1
gred_sv_simfphys_turnrate_multplier1
gred_sv_simfphys_vfire_thrower1
gred_sv_soundspeed_divider1
gred_sv_spawnable_bombs1
gred_sv_tracers5
gred_sv_wac_bombs1
gred_sv_wac_explosion1
gred_sv_wac_explosion_water1
gred_sv_wac_heli_spin1
gred_sv_wac_heli_spin_chance0
gred_sv_wac_override1
gred_sv_wac_radio1
hacker_mode1
hacker_show_names1
has_choosetype0
has_dyntagging0
has_envdmgallowed1
has_infinitestamina0
has_lasttrail1
has_maxrounds12
has_minplayers2
has_pac31
has_pac3_editor1
has_seekoncaught1
has_timelimit180
hb_playercontroller_access1
hb_playercontroller_immunity1
hb_playercontroller_log_cl2
lambda_checkpoint_timeout60
lambda_connect_timeout1
lambda_friendlyfire1
lambda_gametypeauto
lambda_map_change_timeout60
lambda_max_respawn_timeout1
lambda_max_restart_timeout20
lambda_player_god0
lambda_playercollision1
lua_strict0
lvs_ic_enabled1
lvs_ic_min_damage72
mapvote_au_maxrounds3
mapvote_baseb_maxrounds1
mapvote_bb_maxrounds1
mapvote_elevator_maxtime1800
mapvote_g-surf_maxtime1200
mapvote_gw_maxrounds6
mapvote_halflife_deathmatch_maxrounds2
mapvote_hns_maxrounds6
mapvote_homicide_maxrounds8
mapvote_homicide_modded_maxrounds8
mapvote_lst_maxrounds1
mapvote_melonbomber_maxrounds8
mapvote_murder_maxrounds8
mapvote_prophunt_maxrounds8
mapvote_sc_maxrounds3
mapvote_terrortown_maxrounds6
mapvote_thehiddeniris_maxrounds8
mapvote_tileman_maxtime1200
mapvote_zombiesurvival_maxrounds3
mediaplayer_allow_webpages0
mp_c4timer40
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
mv_allowcurmap0
mv_change_when_no_player1
mv_cooldown1
mv_mapbeforerevote2
mv_maplimit24
mv_rtvcount3
mv_timelimit28
mv_use_ulx_votemaps0
nextlevel
outfitter_sv_distance1
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
ph_allow_prop_pickup1
ph_autotaunt_delay45
ph_autotaunt_enabled1
ph_autoteambalance1
ph_customtaunts_delay6
ph_disabletpunstuckinround0
ph_enable_custom_taunts2
ph_enable_devil_balls1
ph_enable_lucky_balls1
ph_enable_plnames0
ph_experimentalpropcollisions0
ph_falldamage1
ph_fc_use_single_sound0
ph_forcejoinbalancedteams1
ph_forcespectatorstoplay0
ph_freezecam1
ph_game_time30
ph_hunter_blindlock_time30
ph_hunter_fire_penalty5
ph_hunter_jumppower1
ph_hunter_kill_bonus100
ph_hunter_smg_grenades1
ph_huntercount0
ph_languageen
ph_min_waitforplayers1
ph_mkbren_use_new_mdl1
ph_normal_taunt_delay2
ph_notice_prop_rotation1
ph_originalteambalance0
ph_preventconsecutivehunting1
ph_print_verbose0
ph_prop_camera_collisions0
ph_prop_collision0
ph_prop_jumppower1.400000
ph_reload_obb_setting_everyround1
ph_rotateteams0
ph_round_time300
ph_rounds_per_map10
ph_sv_enable_obb_modifier1
ph_swap_teams_every_round1
ph_tauntpitch_allowed1
ph_tauntpitch_max180
ph_tauntpitch_min60
ph_unstuck_waittime5
ph_unstuckrange250
ph_use_custom_plmodel0
ph_use_custom_plmodel_for_prop0
ph_use_playermodeltype0
ph_waitforplayers1
phe_check_props_boundaries0
physgun_limited0
physgun_maxrange4096
pointshop2_salt76561198214992002
profiteers_override_dmgindicator_enable1
profiteers_override_dmgindicator_scale1
profiteers_override_enabled0
profiteers_override_hitmarker_armor1
profiteers_override_hitmarker_dynamic1
profiteers_override_hitmarker_enable1
profiteers_override_hitmarker_fire1
profiteers_override_hitmarker_head1
profiteers_override_hitmarker_kill1
profiteers_override_hitmarker_longshot1
profiteers_override_hitmarker_prop1
profiteers_override_hitmarker_scale1
profiteers_override_skulls1
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons10
sbox_maxbuttons50
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite8
sbox_maxeffects8
sbox_maxemitters20
sbox_maxhoverballs10
sbox_maxlamps15
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprops30
sbox_maxragdolls10
sbox_maxrevamped_textscreens10
sbox_maxropeconstraints1000
sbox_maxsents70
sbox_maxtextscreens1
sbox_maxthrusters10
sbox_maxvehicles8
sbox_maxwheels10
sbox_maxxdefmod_items30
sbox_noclip0
sbox_persist
sbox_playershurtplayers1
sbox_weapons0
sensor_debugragdoll0
sensor_stretchragdoll0
she_erchius_touch0
she_scenario_physgun1
she_turretcal_infammo0
she_turretmg_infammo0
sitting_ent_mode3
sitting_force_no_walk0
sjz_fieryowl_damage_multiplier1
sjz_mercy_damage_multiplier1
soundlist_usedefaultsounds0
ss_enable_rainbow1
ss_max_characters0
sv_accelerate10
sv_airaccelerate100
sv_allowcslua0
sv_alltalk3
sv_bounce0
sv_cheats0
sv_drc_allowdebug0
sv_drc_attachments_autounlock1
sv_drc_attachments_disallowmodification0
sv_drc_disable_crosshairs0
sv_drc_disable_distgunfire0
sv_drc_disable_thirdperson0
sv_drc_disable_thirdperson_freelook0
sv_drc_force_sprint0
sv_drc_forcebasegameammo0
sv_drc_funnyplayercorpses0
sv_drc_infiniteammo0
sv_drc_inspect_hideHUD0
sv_drc_inspections1
sv_drc_movement1
sv_drc_movesounds1
sv_drc_passives1
sv_drc_playerrep_disallow0
sv_drc_playerrep_tweakonly0
sv_drc_soundtime_disabled0
sv_drc_spreadstyle0
sv_drc_viewdrag1
sv_drc_voicesets_noanimations0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_infiniteammo2
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password0
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_streamradio_bass3_allow_client1
sv_streamradio_bass3_enable1
sv_streamradio_max_spectrums5
sv_streamradio_playlist_filesystem_blacklist
sv_streamradio_rebuildplaylists_community_auto2
sv_streamradio_url_log_mode1
sv_streamradio_url_whitelist_enable1
sv_streamradio_url_whitelist_enable_on_cfcwhitelist0
sv_streamradio_url_whitelist_trust_admin_radios1
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration0
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
swcs_damage_scale1
swcs_damage_scale_head1
swcs_damage_scale_npc0.500000
swcs_debug_animevent0
swcs_debug_decay0
swcs_debug_grenade_trajectory0
swcs_debug_grenade_trajectory_dash0
swcs_debug_grenade_trajectory_thickness0.2
swcs_debug_grenade_trajectory_time20
swcs_debug_impact0
swcs_debug_penetration0
swcs_debug_recoil0
swcs_defuser_on_spawn0
swcs_helmet_on_spawn0
swcs_penetration_type1
swcs_weapon_disarm1
swcs_weapon_sync_seed1
tc_afktimer20
tc_customjump0
tc_customjumppower265
tc_debug0
tc_maxfreeze10
tc_maxpropdistance800
tc_queue1
tc_roundtime5
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_drc_colour1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_imagetool1
toolmode_allow_inflator1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_lvsaienabler1
toolmode_allow_lvscarengineswap1
toolmode_allow_lvscartuningremover1
toolmode_allow_lvscarwheelchanger1
toolmode_allow_lvshealthshieldeditor1
toolmode_allow_lvstransmission1
toolmode_allow_lvsturret1
toolmode_allow_material1
toolmode_allow_materialurl1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_paint1
toolmode_allow_permaprops1
toolmode_allow_physprop1
toolmode_allow_pulley1
toolmode_allow_remover1
toolmode_allow_rope1
toolmode_allow_shareprops1
toolmode_allow_slider1
toolmode_allow_spawnpoint1
toolmode_allow_streamradio1
toolmode_allow_streamradio_gui_color_global1
toolmode_allow_streamradio_gui_color_individual1
toolmode_allow_streamradio_gui_skin1
toolmode_allow_submaterial1
toolmode_allow_textscreen1
toolmode_allow_textscreen_revamped1
toolmode_allow_thruster1
toolmode_allow_tilebuild1
toolmode_allow_trails1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
tv_enable0
tv_password0
tv_relaypassword0
vrmod_version134
xdefmod_darkrp0.050000
xdefmod_hurtrod0
xdefmod_lbdelay10
xdefmod_nodepth0
xdefmod_nomorehook0
xdefmod_noprophurt1
xdefmod_qsttime10
xdefmod_refund1
xdefmod_salecool5
xdefmod_skpcool30
xdefmod_tempmode0
xdefmod_thief10
xdefmod_thiefnerf0
xdetb_candisturb0
xdetb_canpeek1
xdetb_canslap1
xdetb_fadestart1
xdetb_fadetime3
xdetb_regenap0
xdetb_regenhp2
xdews_sv_altpillar0
xdews_sv_camera1
xdews_sv_coolpillar1
xdews_sv_coolshard1
xdews_sv_customsay!xdews
xdews_sv_delay0.500000
xdews_sv_godtp1
xdews_sv_platehp0
xdews_sv_usecommand1
xdews_sv_useplate1

Versiunea 2026.04.29 · Securizat VAC · Dedicated · Windows · Istoric din 30 oct 2026