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Imperium GMod Testing (formation lap)

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gm_wasteland_2_by_mtSandbox
0/35 jogando agora
#2.853 de 3.081 servidores de Garry's Mod
97% uptime, 7 dias (97% em 30 dias)
🇩🇪 Frankfurt am Main, Hesse, Alemanha · a 4.244 mi de você verificado há 10 minutos

Jogadores

Jogadores humanos a cada hora, sem bots. Horários em UTC.

0173519:2501:2507:2513:2519:253 nov, 20:19 UTC · 0 jogadores3 nov, 21:21 UTC · 0 jogadores3 nov, 22:29 UTC · 0 jogadores3 nov, 23:27 UTC · 0 jogadores4 nov, 00:19 UTC · 0 jogadores4 nov, 01:17 UTC · 0 jogadores4 nov, 02:20 UTC · 0 jogadores4 nov, 03:19 UTC · 0 jogadores4 nov, 04:18 UTC · 0 jogadores4 nov, 05:15 UTC · 0 jogadores4 nov, 06:16 UTC · 0 jogadores4 nov, 07:17 UTC · 0 jogadores4 nov, 08:19 UTC · 0 jogadores4 nov, 09:20 UTC · 0 jogadores4 nov, 10:17 UTC · 0 jogadores4 nov, 11:15 UTC · 0 jogadores4 nov, 12:18 UTC · 0 jogadores4 nov, 13:18 UTC · 0 jogadores4 nov, 14:19 UTC · 0 jogadores4 nov, 15:20 UTC · 0 jogadores4 nov, 16:19 UTC · 0 jogadores4 nov, 17:19 UTC · 0 jogadores4 nov, 18:19 UTC · 0 jogadores4 nov, 19:16 UTC · 0 jogadores

Posição

Entre os servidores de Garry's Mod, pela média de jogadores reais em 7 dias, com as horas offline contando como vazio. Últimos 30 dias.

6 out21 out4 nov#1#2.8533 nov · #2.825 de 3.0644 nov · #2.853 de 3.081

Jogadores por dia

Pessoas diferentes vistas a cada dia: voltando, pela primeira vez (desde 29 out). Últimos 30 dias.

Nenhum jogador registrado ainda.

Horários de pico

Média de jogadores reais em cada hora da semana nas últimas 4 semanas, com offline contando como ninguém. Horário: Central Time (US & Canada).

Horário mais cheio: terça-feira, às 10:00, com 1 jogador real em média.

Tempo jogado

Horas que todos jogaram por dia nos últimos 30 dias, pelas nossas consultas à lista de jogadores. Dias em UTC.

Nada ainda

Quedas

Vezes em que ele parou de responder às nossas verificações de hora em hora nos últimos 30 dias.

Online agora

Ninguém aparece na lista de jogadores deste servidor agora.

Mais tempo jogado

Últimos 30 dias

Nenhum jogador registrado ainda.

Mapas

Participação nos últimos 7 dias, por amostras de hora em hora

Servidores parecidos

Jogadores conferidos com a lista de jogadores, com vaga livre, os mais próximos primeiro.

Todos os servidores de Garry's Mod: sandbox
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Configurações do servidor (391)
ai_disabled0
ai_ignoreplayers0
bf6_override_enabled0
bf6_override_hitmarker_dynamic1
bf6_override_hitmarker_enable1
bf6_override_hitmarker_log1
bf6_override_hitmarker_scale1
bf6_override_hitmarker_textscale1
coop0
deathmatch1
decalfrequency60
has_pac31
has_pac3_editor1
lua_strict0
mp_falldamage1
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons10
sbox_maxbuttons10
sbox_maxcameras2
sbox_maxconstraints200
sbox_maxdynamite5
sbox_maxeffects50
sbox_maxemitters10
sbox_maxhoverballs10
sbox_maxlamps2
sbox_maxlights2
sbox_maxnpcs50
sbox_maxprops100
sbox_maxragdolls100
sbox_maxropeconstraints100
sbox_maxsents40
sbox_maxtextscreens1
sbox_maxthrusters10
sbox_maxvehicles2
sbox_maxwheels10
sbox_noclip1
sbox_persist0
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sitting_ent_mode3
sitting_force_no_walk0
ss_enable_rainbow1
ss_max_characters0
stacker_delay0.500000
stacker_force_freeze0
stacker_force_nocollide0
stacker_force_weld0
stacker_improved_force_freeze0
stacker_improved_force_nocollide0
stacker_improved_force_stayinworld1
stacker_improved_force_weld0
stacker_max_count15
stacker_max_offsetx200
stacker_max_offsety200
stacker_max_offsetz200
stacker_max_total-1
stacker_stayinworld1
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
tau_blast_selfdamage0
tau_bloodcolorred
tau_devilfish_deploy1
tau_devilfish_deploy_count5
tau_devilfish_jump0
tau_gibs1
tau_screenshake1
toolmode_allow_advdupe21
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_ledscreen1
toolmode_allow_light1
toolmode_allow_lvsaienabler1
toolmode_allow_lvscarengineswap1
toolmode_allow_lvscartuningremover1
toolmode_allow_lvscarwheelchanger1
toolmode_allow_lvshealthshieldeditor1
toolmode_allow_lvstransmission1
toolmode_allow_lvsturret1
toolmode_allow_material1
toolmode_allow_modelmanipulator1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_nocollideworld1
toolmode_allow_paint1
toolmode_allow_physprop1
toolmode_allow_precision1
toolmode_allow_pulley1
toolmode_allow_remover1
toolmode_allow_removeradvanced1
toolmode_allow_resizer1
toolmode_allow_rope1
toolmode_allow_slider1
toolmode_allow_stacker_improved1
toolmode_allow_textscreen1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_vj_tool_bullseye1
toolmode_allow_vj_tool_equipment1
toolmode_allow_vj_tool_follower1
toolmode_allow_vj_tool_health1
toolmode_allow_vj_tool_mover1
toolmode_allow_vj_tool_notarget1
toolmode_allow_vj_tool_relationship1
toolmode_allow_vj_tool_scanner1
toolmode_allow_vj_tool_spawner1
toolmode_allow_weld1
toolmode_allow_wh40k_persist1
toolmode_allow_wh40k_zone1
toolmode_allow_wh_notarget1
toolmode_allow_wheel1
toolmode_allow_winch1
toolmode_allow_zbase_faction1
toolmode_allow_zbase_guard1
toolmode_allow_zbase_mover1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
tw_maggot_respawn45
zbase_alt_count-1
zbase_armor_sparks1
zbase_callforhelp1
zbase_camp_replace0
zbase_cit_rocks1
zbase_cl_ragdolls0
zbase_custom_class1
zbase_dissolve_wep0
zbase_dmg_mult1
zbase_faction_admin_only1
zbase_fallback_nav1
zbase_followplayers1
zbase_friendly_fire0
zbase_gib_collide0
zbase_gib_max30
zbase_gib_remove_time60
zbase_gren_alt_rand0
zbase_gren_count2
zbase_hp_mult1
zbase_item_drops1
zbase_mar2tylemmod
zbase_metrocop_arrest0
zbase_metrocop_glow_eyes0
zbase_more_jumping0
zbase_muzzle_light1
zbase_muzztylemmod
zbase_nerf1
zbase_nocollide0
zbase_nodefhl21
zbase_patrol1
zbase_ply_hurt_ally1
zbase_rag_max30
zbase_rag_remove_time0
zbase_reb_ammo0
zbase_reload_spawnmenu0
zbase_show_navigator0
zbase_show_sched0
zbase_sightdist10000
zbase_sightdist_override0
zbase_spawner_cooldown1
zbase_spawner_mindist0
zbase_spawner_vis0
zbase_speed_mult1
zbase_sv_glowing_eyes1
zbase_wep_accuracy1
zbase_zombie_headcrabs1
zbase_zombie_red_blood0

Versão 2026.04.29 · Protegido por VAC · Protegido por senha · Dedicated · Linux · Histórico desde 29 out 2026