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Online ✓ Jogadores reais Garry's Mod Roleplay (RP)

Storm | Half-Life 2 Roleplay | https://discord.gg/stormhl2rp

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rp_city24_v3Roleplay (RP)
2/32 jogando agora
#582 de 2.864 servidores de Garry's Mod
99% uptime, 7 dias (99% em 30 dias)
🇺🇸 Chicago, Illinois, Estados Unidos · a 274 mi de você verificado há 31 minutos

Jogadores

Jogadores humanos a cada hora, sem bots. Horários em UTC.

0163215:5121:5103:5109:5115:516 nov, 16:18 UTC · 0 jogadores6 nov, 17:21 UTC · 0 jogadores6 nov, 18:17 UTC · 0 jogadores6 nov, 19:16 UTC · 0 jogadores6 nov, 20:16 UTC · 0 jogadores6 nov, 21:16 UTC · 2 jogadores6 nov, 22:16 UTC · 8 jogadores6 nov, 23:17 UTC · 13 jogadores7 nov, 00:21 UTC · 17 jogadores7 nov, 01:23 UTC · 15 jogadores7 nov, 02:22 UTC · 15 jogadores7 nov, 03:19 UTC · 13 jogadores7 nov, 04:18 UTC · 10 jogadores7 nov, 05:16 UTC · 10 jogadores7 nov, 06:20 UTC · 9 jogadores7 nov, 07:20 UTC · 9 jogadores7 nov, 08:18 UTC · 8 jogadores7 nov, 09:19 UTC · 8 jogadores7 nov, 10:19 UTC · 4 jogadores7 nov, 11:21 UTC · 4 jogadores7 nov, 12:20 UTC · 0 jogadores7 nov, 13:16 UTC · 1 jogador7 nov, 14:21 UTC · 1 jogador7 nov, 15:21 UTC · 2 jogadores

Posição

Entre os servidores de Garry's Mod, pela média de jogadores reais em 7 dias, com as horas offline contando como vazio. Últimos 30 dias.

9 out24 out7 nov#1#77129 out · #280 de 60630 out · #374 de 1.60331 out · #519 de 2.0811 nov · #513 de 2.6422 nov · #598 de 2.8693 nov · #671 de 3.0624 nov · #727 de 3.2215 nov · #749 de 3.3086 nov · #771 de 3.2017 nov · #582 de 2.864

Jogadores por dia

Pessoas diferentes vistas a cada dia: voltando, pela primeira vez (desde 29 out). Últimos 30 dias.

9 out24 out7 nov02030 out · 17 jogadores, novos: 1731 out · 18 jogadores, novos: 51 nov · 19 jogadores, novos: 02 nov · 12 jogadores, novos: 03 nov · 3 jogadores, novos: 04 nov · 3 jogadores, novos: 06 nov · 13 jogadores, novos: 37 nov · 20 jogadores, novos: 1

Horários de pico

Média de jogadores reais em cada hora da semana nas últimas 4 semanas, com offline contando como ninguém. Horário: Central Time (US & Canada).

Horário mais cheio: sábado, às 20:00, com 14 jogadores reais em média.

Tempo jogado

Horas que todos jogaram por dia nos últimos 30 dias, pelas nossas consultas à lista de jogadores. Dias em UTC.

9 out24 out7 nov0min116h30 out · 50h31 out · 59h1 nov · 63h2 nov · 15h3 nov · 4h 35min4 nov · 5h 15min6 nov · 22h7 nov · 116h

Quedas

Vezes em que ele parou de responder às nossas verificações de hora em hora nos últimos 30 dias.

Online agora

NomePontosTempo
Smothy 0 2h 58min

Dados de 19 minutos atrás.

Mais tempo jogado

Últimos 30 dias

  1. 1[21st] Marisa The Great36h
  2. 2Rotten Luck32h
  3. 3Blaze30h
  4. 4steamworksgamer25h
  5. 5DougiesWrld23h
  6. 6Combine Assassin19h
  7. 7[12e] Revenant17h
  8. 8Protec14h
  9. 9Patriccexd12h
  10. 10Warlord12h

Mapas

Participação nos últimos 7 dias, por amostras de hora em hora

Servidores parecidos

Jogadores conferidos com a lista de jogadores, com vaga livre, os mais próximos primeiro.

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Configurações do servidor (545)
advlights_legacy0
ai_disabled0
ai_ignoreplayers0
coop0
deathmatch1
decalfrequency0
fas2_att_acog0
fas2_att_c790
fas2_att_compm40
fas2_att_eotech0
fas2_att_foregrip0
fas2_att_harrisbipod0
fas2_att_leupold0
fas2_att_m2120mag0
fas2_att_mp5k30mag0
fas2_att_pso10
fas2_att_sg55x30mag0
fas2_att_sks20mag0
fas2_att_sks30mag0
fas2_att_slugrounds0
fas2_att_suppressor0
fas2_att_tritiumsights0
fas2_att_uziwoodenstock0
fas2_profgain0.040000
fas2_profgain_shotguns0.010000
has_pac31
has_pac3_editor1
hl2_beam_brightness100
hl2_beam_dmg15
hl2_beam_fps0
hl2_beam_noise0
hl2_beam_scroll35
hl2_beam_sound1
hl2_beam_texture0
hl2_beam_width2
hl2_cecore_scale2
hl2_cyactor_animationNONE
hl2_cyactor_modelmodels/Kleiner.mdl
hl2_cyactor_skin0
hl2_dissolver_type0
hl2_fire_glow230
hl2_fire_size64
hl2_fish_count5
hl2_fish_max_range300
hl2_fish_modelmodels/props/de_inferno/goldfish.mdl
hl2_gfollow_actorsNPCCLASS
hl2_gfollow_follow_targetCLASS
hl2_gfollow_formation0
hl2_gfollow_search_type1
hl2_goalp_radius108
hl2_headcrab_count10
hl2_headcrab_type0
hl2_npcmaker_enable1
hl2_npcmaker_enable_soundambient/creatures/town_zombie_call1.wav
hl2_npcmaker_max_live_npcs5
hl2_npcmaker_npc_typenpc_combine_s
hl2_npcmaker_npcs_nameSuldier
hl2_npcmaker_npcs_skill3
hl2_npcmaker_npcs_squad_nameOverwatch
hl2_npcmaker_npcs_weaponweapon_smg1
hl2_npcmaker_spawn_frequency1
hl2_npcmaker_spawn_when_visible0
hl2_ph_damage10
hl2_ph_damage_delay1
hl2_ph_damage_type1
hl2_ph_radius750
hl2_player_weapons_strip_range100
hl2_playerspeed10
hl2_spotlight_lenght1024
hl2_spotlight_width50
hl2_standoff_abandon0
hl2_standoff_actorsNPCCLASS
hl2_standoff_cover0
hl2_standoff_hgcr0
hl2_standoff_search0
hl2_steam_end35
hl2_steam_lenght15
hl2_steam_rate26
hl2_steam_sound1
hl2_steam_speed120
hl2_steam_spread15
hl2_steam_start10
hl2_steam_translucency255
hl2_steam_type0
hl2_tesla_amplitude1
hl2_tesla_beams10
hl2_tesla_radius100
hl2_tesla_texture0
hl2_tesla_wmax30
hl2_tesla_wmin15
lua_strict0
magic_align_commit_budget_ms0.200000
magic_align_commit_linked_part_size62
magic_align_max_linked_props32
magic_align_mirror_debug0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
pk_pill_admin_restrict1
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxanimprops8
sbox_maxballoons10
sbox_maxbuttons10
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdischarges10000
sbox_maxdoors16
sbox_maxdynamite10
sbox_maxeffects10
sbox_maxemitters5
sbox_maxenergyballs10000
sbox_maxfires10000
sbox_maxglows10000
sbox_maxhoverballs10
sbox_maxitem_ammo_crates10
sbox_maxitem_item_crates8
sbox_maxlamps30
sbox_maxlights40
sbox_maxnpcs10
sbox_maxprop_doors10
sbox_maxprop_thumpers10
sbox_maxprops100
sbox_maxragdolls50
sbox_maxropeconstraints1000
sbox_maxsents20
sbox_maxsmokes10000
sbox_maxsmoketrails10000
sbox_maxsparks10000
sbox_maxsteams10000
sbox_maxthrusters10
sbox_maxvehicles20
sbox_maxwheels10
sbox_noclip0
sbox_persistix_ixhl2rp
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
soundlist_usedefaultsounds0
stacker_delay0.500000
stacker_force_freeze0
stacker_force_nocollide0
stacker_force_weld0
stacker_improved_force_freeze0
stacker_improved_force_nocollide0
stacker_improved_force_stayinworld1
stacker_improved_force_weld0
stacker_max_count15
stacker_max_offsetx200
stacker_max_offsety200
stacker_max_offsetz200
stacker_max_total-1
stacker_stayinworld1
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk2
sv_bounce0
sv_bw2_ammomult1
sv_bw2_bc_debug_limits1
sv_bw2_bc_hsrange1250
sv_bw2_dmgmult_bcannon1
sv_bw2_dmgmult_beam1
sv_bw2_dmgmult_blauncher1
sv_bw2_dmgmult_bmg1
sv_bw2_dmgmult_bpulse1
sv_bw2_dmgmult_brifle1
sv_bw2_dmgmult_btaser1
sv_bw2_dmgmult_bvolver1
sv_bw2_dmgmult_nebula1
sv_bw2_dmgmult_shotty1
sv_bw2_hl2ammo0
sv_bw2_mobility0
sv_bw2_nebula_sd_maxammo25
sv_bw2_skins1
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password0
sv_pausable0
sv_ptp_dashing_disable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_streamradio_bass3_allow_client1
sv_streamradio_bass3_enable1
sv_streamradio_max_spectrums5
sv_streamradio_playlist_filesystem_blacklist
sv_streamradio_rebuildplaylists_community_auto2
sv_streamradio_url_log_mode1
sv_streamradio_url_whitelist_enable0
sv_streamradio_url_whitelist_enable_on_cfcwhitelist0
sv_streamradio_url_whitelist_trust_admin_radios1
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled1
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet1
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair1
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming0
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_eft2
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
tool_edgeglow_adminonly0
toolmode_allow_adv_bone1
toolmode_allow_advbonemerge1
toolmode_allow_advdupe21
toolmode_allow_advmat1
toolmode_allow_animprops1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_bw2_weapon_spawner1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_door1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_edgeglow1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_elevator1
toolmode_allow_elevator_button1
toolmode_allow_emitter1
toolmode_allow_energyball1
toolmode_allow_env_headcrabcanister1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_fire1
toolmode_allow_glow1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_item_ammo_crate1
toolmode_allow_item_charger_spawner1
toolmode_allow_item_item_crate1
toolmode_allow_ladder1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_lvsaienabler1
toolmode_allow_lvscarengineswap1
toolmode_allow_lvscartuningremover1
toolmode_allow_lvscarwheelchanger1
toolmode_allow_lvshealthshieldeditor1
toolmode_allow_lvstransmission1
toolmode_allow_lvsturret1
toolmode_allow_magic_align1
toolmode_allow_magic_mirror1
toolmode_allow_material1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_npctool_controller1
toolmode_allow_npctool_follower1
toolmode_allow_npctool_health1
toolmode_allow_npctool_newroute1
toolmode_allow_npctool_newspawner1
toolmode_allow_npctool_notarget1
toolmode_allow_npctool_proficiency1
toolmode_allow_npctool_relationships1
toolmode_allow_npctool_viewcam1
toolmode_allow_paint1
toolmode_allow_particlecontrol1
toolmode_allow_particlecontrol_proj1
toolmode_allow_particlecontrol_tracer1
toolmode_allow_physprop1
toolmode_allow_precision1
toolmode_allow_prop_door1
toolmode_allow_prop_thumper1
toolmode_allow_pulley1
toolmode_allow_ragdollstand1
toolmode_allow_rb655_easy_animation1
toolmode_allow_rb655_easy_bodygroup1
toolmode_allow_rb655_easy_bonemerge1
toolmode_allow_remover1
toolmode_allow_removeradvanced1
toolmode_allow_rope1
toolmode_allow_slider1
toolmode_allow_smoke1
toolmode_allow_smoke_trail1
toolmode_allow_sparks1
toolmode_allow_stacker_improved1
toolmode_allow_starfield1
toolmode_allow_steam1
toolmode_allow_streamradio1
toolmode_allow_streamradio_gui_color_global1
toolmode_allow_streamradio_gui_color_individual1
toolmode_allow_streamradio_gui_skin1
toolmode_allow_submaterial1
toolmode_allow_tesla1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_unbreakable1
toolmode_allow_vj_tool_bullseye1
toolmode_allow_vj_tool_equipment1
toolmode_allow_vj_tool_follower1
toolmode_allow_vj_tool_health1
toolmode_allow_vj_tool_mover1
toolmode_allow_vj_tool_notarget1
toolmode_allow_vj_tool_relationship1
toolmode_allow_vj_tool_scanner1
toolmode_allow_vj_tool_spawner1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
toolmode_allow_zbase_faction1
toolmode_allow_zbase_guard1
toolmode_allow_zbase_mover1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
zbase_alt_count-1
zbase_armor_sparks1
zbase_callforhelp1
zbase_camp_replace0
zbase_cit_rocks1
zbase_cl_ragdolls0
zbase_custom_class1
zbase_dissolve_wep0
zbase_dmg_mult1
zbase_faction_admin_only1
zbase_fallback_nav1
zbase_followplayers0
zbase_friendly_fire0
zbase_gib_collide0
zbase_gib_max30
zbase_gib_remove_time60
zbase_gren_alt_rand0
zbase_gren_count2
zbase_hp_mult1
zbase_item_drops1
zbase_mar2tylemmod
zbase_metrocop_arrest0
zbase_metrocop_glow_eyes0
zbase_more_jumping0
zbase_muzzle_light1
zbase_muzztylemmod
zbase_nerf1
zbase_nocollide0
zbase_nodefhl21
zbase_patrol1
zbase_ply_hurt_ally1
zbase_rag_max30
zbase_rag_remove_time0
zbase_reb_ammo0
zbase_reload_spawnmenu0
zbase_show_navigator0
zbase_show_sched0
zbase_sightdist10000
zbase_sightdist_override0
zbase_spawner_cooldown1
zbase_spawner_mindist0
zbase_spawner_vis0
zbase_speed_mult1
zbase_sv_glowing_eyes1
zbase_wep_accuracy1
zbase_zombie_headcrabs1
zbase_zombie_red_blood0

Versão 2026.04.29 · Protegido por VAC · Dedicated · Linux · Histórico desde 29 out 2026