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Online ✓ Prawdziwi gracze Garry's Mod Roleplay (RP)

hl2-roleplay.com | Half Life 2 | discord.gg/6FHqDvReuq

Połącz Do ulubionych Ukryj 193.243.190.83:27015

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rp_city26_v2aRoleplay (RP)
0/64 gra teraz
Poza rankingiemW rankingu liczą się tylko prawdziwi gracze
100% uptime, 7 dni (99% z 30 dni)
🇺🇸 Chicago, Illinois, Stany Zjednoczone · 274 mil od Ciebie sprawdzony około godziny temu

Gracze

Prawdziwi gracze w każdej godzinie, bez botów. Czas UTC.

0326416:1422:1404:1410:1416:147 lis, 16:20 UTC · 0 graczy7 lis, 17:16 UTC · 0 graczy7 lis, 18:16 UTC · 0 graczy7 lis, 19:18 UTC · 0 graczy7 lis, 20:22 UTC · 0 graczy7 lis, 21:16 UTC · 0 graczy7 lis, 22:19 UTC · 0 graczy7 lis, 23:21 UTC · 0 graczy8 lis, 00:21 UTC · 0 graczy8 lis, 01:24 UTC · 0 graczy8 lis, 02:27 UTC · 0 graczy8 lis, 03:24 UTC · 0 graczy8 lis, 04:18 UTC · 0 graczy8 lis, 05:18 UTC · 0 graczy8 lis, 06:19 UTC · 0 graczy8 lis, 07:19 UTC · 0 graczy8 lis, 08:22 UTC · 0 graczy8 lis, 09:21 UTC · 0 graczy8 lis, 10:22 UTC · 0 graczy8 lis, 11:19 UTC · 0 graczy8 lis, 12:20 UTC · 0 graczy8 lis, 13:22 UTC · 0 graczy8 lis, 14:23 UTC · 0 graczy8 lis, 15:16 UTC · 0 graczy

Miejsce

Wśród serwerów Garry's Mod według średniej liczby prawdziwych graczy z 7 dni, godziny offline liczą się jako puste. Ostatnie 30 dni.

Poza rankingiem w ostatnich 30 dniach.

Gracze dziennie

Różne osoby każdego dnia: powracające, po raz pierwszy (od 29 paź). Ostatnie 30 dni.

10 paź25 paź8 lis0131 paź · 1 gracz, nowych: 1

Czas gry

Ile godzin wszyscy grali każdego dnia przez ostatnie 30 dni, według naszych odczytów listy graczy. Dni w UTC.

10 paź25 paź8 lis0 min14 min31 paź · 14 min

Przestoje

Kiedy w ostatnich 30 dniach przestał odpowiadać na nasze cogodzinne sprawdzenia.

W ostatnich 30 dniach odpowiedział na każde sprawdzenie.

Teraz na serwerze

Na liście graczy tego serwera nikogo teraz nie ma.

Najwięcej grali

Ostatnie 30 dni

  1. 1aesop14 min

Mapy

Udział w ostatnich 7 dniach, według cogodzinnych pomiarów

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Ustawienia serwera (430)
M9KAmmoDetonation1
M9KDamageMultiplier1
M9KDefaultClip-1
M9KDisablePenetration0
M9KDynamicRecoil1
M9KUniqueSlots1
M9KWeaponStrip0
ai_disabled0
ai_ignoreplayers0
billiard_admins_only1
billiard_max_tables4
billiard_no_training1
billiard_req_time20
coop0
deathmatch1
decalfrequency0
eternity_accessor_audit_enabled1
eternity_accessor_audit_grace0
eternity_accessor_audit_interval2
eternity_accessor_audit_recovery_broad_cooldown30
eternity_accessor_audit_recovery_max_targets6
eternity_accessor_audit_verbose0
eternity_accessor_batch_enabled1
eternity_accessor_bootstrap_delay3
eternity_accessor_postload_actor_delay0.800000
eternity_accessor_postload_actor_far_delay2.000000
eternity_accessor_postload_backstop_delay1.200000
eternity_accessor_postload_full_snapshot1
eternity_accessor_postload_projection_delay0.400000
eternity_accessor_postload_self_delay0
eternity_accessor_public_backstop_enabled1
eternity_accessor_request_start_delay6
eternity_accessor_request_start_jitter2
eternity_accessor_retry_delay2
eternity_accessor_retry_enabled1
eternity_accessor_retry_max2
eternity_accessor_targeted_recovery_batch_size12
eternity_accessor_targeted_recovery_enabled1
eternity_accessor_targeted_recovery_flush_delay0.050000
eternity_accessor_targeted_recovery_interval0.250000
eternity_character_self_recovery_cooldown6
eternity_entity_state_bootstrap_delay2
eternity_entity_state_cache_prune_interval2
eternity_entity_state_enabled1
eternity_entity_state_legacy_setter_enabled1
eternity_entity_state_payload_cache_ttl4
eternity_entity_state_recovery_cooldown12
eternity_entity_state_recovery_once_per_session1
eternity_entity_state_snapshot_batch_delay0.050000
eternity_entity_state_snapshot_batch_phase_jitter0.040000
eternity_entity_state_snapshot_batch_size96
eternity_entity_state_snapshot_burst_hold0.050000
eternity_entity_state_snapshot_cache_ttl4
eternity_entity_state_snapshot_message_maxbytes48000
eternity_entity_state_snapshot_message_size48
eternity_entity_state_snapshot_recipient_cohort_delay0.120000
eternity_entity_state_snapshot_recipient_stagger0.050000
eternity_inventory_postload_batch_delay0.030000
eternity_inventory_postload_initial_delay0.200000
eternity_legacy_accessor_enabled1
eternity_modern_recovery_cooldown6
eternity_nearby_actor_legacy_setter_enabled1
eternity_nearby_actor_payload_cache_ttl4
eternity_nearby_actor_recovery_cooldown6
eternity_nearby_actor_state_enabled1
eternity_nearby_actor_state_range4096
eternity_netstream_priority_lanes1
eternity_player_projection_enabled1
eternity_projection_recovery_cooldown6
eternity_replication_client_subscriptions1
eternity_replication_coalesce_delay0.050000
eternity_replication_inventory_infer_viewers0
eternity_replication_inventory_subscriptions0
has_pac31
has_pac3_editor1
hb_decals1
hb_easyuse1
hb_fragility1
hb_nuclear_emp1
hb_nuclear_fallout1
hb_nuclear_vaporisation1
hb_realistic_sound1
hb_safeemp1
hb_shockwave_unfreeze0
hb_sound_shake1
lua_strict0
mediaplayer_allow_webpages0
mediaplayer_spatial_hear_radius1800
mp_falldamage1.00
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart2
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxanimprops8
sbox_maxballoons10
sbox_maxbuttons10
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects10
sbox_maxemitters5
sbox_maxhoverballs10
sbox_maxitem_ammo_crates10
sbox_maxitem_item_crates8
sbox_maxlamps10
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprop_doors10
sbox_maxprop_thumpers10
sbox_maxprops100
sbox_maxragdolls5
sbox_maxropeconstraints1000
sbox_maxsents20
sbox_maxthrusters10
sbox_maxvehicles20
sbox_maxwheels10
sbox_noclip0
sbox_persist
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sitting_ent_mode3
sitting_force_no_walk0
stacker_delay0.500000
stacker_force_freeze0
stacker_force_nocollide0
stacker_force_weld0
stacker_improved_force_freeze0
stacker_improved_force_nocollide0
stacker_improved_force_stayinworld1
stacker_improved_force_weld0
stacker_max_count15
stacker_max_offsetx200
stacker_max_offsety200
stacker_max_offsetz200
stacker_max_total-1
stacker_stayinworld1
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_streamradio_bass3_allow_client1
sv_streamradio_bass3_enable1
sv_streamradio_max_spectrums5
sv_streamradio_playlist_filesystem_blacklist
sv_streamradio_rebuildplaylists_community_auto2
sv_streamradio_url_log_mode1
sv_streamradio_url_whitelist_enable0
sv_streamradio_url_whitelist_enable_on_cfcwhitelist0
sv_streamradio_url_whitelist_trust_admin_radios1
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_changelog1
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
toolmode_allow_advdupe21
toolmode_allow_advmat1
toolmode_allow_animprops1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_env_headcrabcanister1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_item_ammo_crate1
toolmode_allow_item_charger_spawner1
toolmode_allow_item_item_crate1
toolmode_allow_ladder1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_lvsaienabler1
toolmode_allow_lvscarengineswap1
toolmode_allow_lvscartuningremover1
toolmode_allow_lvscarwheelchanger1
toolmode_allow_lvshealthshieldeditor1
toolmode_allow_lvstransmission1
toolmode_allow_lvsturret1
toolmode_allow_material1
toolmode_allow_mediaplayer_mimic1
toolmode_allow_mediaplayer_spatial1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_nocollideworld1
toolmode_allow_paint1
toolmode_allow_physprop1
toolmode_allow_precision1
toolmode_allow_prop_door1
toolmode_allow_prop_thumper1
toolmode_allow_pulley1
toolmode_allow_ragdollstand1
toolmode_allow_rb655_easy_bodygroup1
toolmode_allow_rb655_easy_bonemerge1
toolmode_allow_rb655_easy_inspector1
toolmode_allow_remover1
toolmode_allow_removeradvanced1
toolmode_allow_rope1
toolmode_allow_servo1
toolmode_allow_simfphysduplicator1
toolmode_allow_simfphyseditor1
toolmode_allow_simfphysgeareditor1
toolmode_allow_simfphysmiscsoundeditor1
toolmode_allow_simfphyssoundeditor1
toolmode_allow_simfphyssuspensioneditor1
toolmode_allow_simfphysturret1
toolmode_allow_simfphyswheeleditor1
toolmode_allow_slider1
toolmode_allow_stacker_improved1
toolmode_allow_streamradio1
toolmode_allow_streamradio_gui_color_global1
toolmode_allow_streamradio_gui_color_individual1
toolmode_allow_streamradio_gui_skin1
toolmode_allow_submaterial1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_unbreakable1
toolmode_allow_wac_linker1
toolmode_allow_weight1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0

Wersja 2026.04.29 · Zabezpieczony VAC · Chroniony hasłem · Dedicated · Linux · Historia od 29 paź 2026