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Frontier Protocol DEV SERVER

Połącz Do ulubionych Ukryj 193.243.190.4:27049

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rp_vernal_cruiserRoleplay (RP)
0/32 gra teraz
Poza rankingiemW rankingu liczą się tylko prawdziwi gracze
99% uptime, 7 dni (99% z 30 dni)
🇺🇸 Chicago, Illinois, Stany Zjednoczone · 274 mil od Ciebie sprawdzony około godziny temu

Gracze

Prawdziwi gracze w każdej godzinie, bez botów. Czas UTC.

0163220:0602:0608:0614:0620:065 lis, 20:16 UTC · 0 graczy5 lis, 21:16 UTC · 0 graczy5 lis, 22:15 UTC · 0 graczy5 lis, 23:20 UTC · 0 graczy6 lis, 00:24 UTC · 0 graczy6 lis, 01:33 UTC · 0 graczy6 lis, 02:28 UTC · 0 graczy6 lis, 03:28 UTC · 0 graczy6 lis, 04:24 UTC · 0 graczy6 lis, 05:22 UTC · 0 graczy6 lis, 06:15 UTC · 0 graczy6 lis, 07:18 UTC · 0 graczy6 lis, 08:18 UTC · 0 graczy6 lis, 09:19 UTC · 0 graczy6 lis, 10:19 UTC · 0 graczy6 lis, 11:19 UTC · 0 graczy6 lis, 12:19 UTC · 0 graczy6 lis, 13:18 UTC · 0 graczy6 lis, 14:18 UTC · 0 graczy6 lis, 15:19 UTC · 0 graczy6 lis, 16:19 UTC · 0 graczy6 lis, 17:20 UTC · 0 graczy6 lis, 18:19 UTC · 0 graczy6 lis, 19:20 UTC · 0 graczy

Miejsce

Wśród serwerów Garry's Mod według średniej liczby prawdziwych graczy z 7 dni, godziny offline liczą się jako puste. Ostatnie 30 dni.

Poza rankingiem w ostatnich 30 dniach.

Gracze dziennie

Różne osoby każdego dnia: powracające, po raz pierwszy (od 29 paź). Ostatnie 30 dni.

8 paź23 paź6 lis014 lis · 1 gracz, nowych: 1

Czas gry

Ile godzin wszyscy grali każdego dnia przez ostatnie 30 dni, według naszych odczytów listy graczy. Dni w UTC.

8 paź23 paź6 lis0 min4 min4 lis · 4 min

Przestoje

Kiedy w ostatnich 30 dniach przestał odpowiadać na nasze cogodzinne sprawdzenia.

W ostatnich 30 dniach odpowiedział na każde sprawdzenie.

Teraz na serwerze

Na liście graczy tego serwera nikogo teraz nie ma.

Najwięcej grali

Ostatnie 30 dni

  1. 1Silvee4 min

Mapy

Udział w ostatnich 7 dniach, według cogodzinnych pomiarów

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Serwery z graczami sprawdzonymi po liście graczy i z wolnym slotem, najpierw najbliższe.

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Ustawienia serwera (416)
ai_disabled0
ai_ignoreplayers0
coop0
deathmatch1
decalfrequency0
dlib_net_buffer_size16777216
dlib_net_compress1
dlib_net_compress_size16384
dlib_net_dgram_size65536
dlib_net_use_window1
dlib_spawner_range128
dlib_spawner_timer10
has_pac31
has_pac3_editor1
lua_strict0
mp_falldamage0
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons10
sbox_maxbuttons10
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects10
sbox_maxemitters5
sbox_maxhoverballs10
sbox_maxlamps10
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprops100
sbox_maxragdolls5
sbox_maxrevamped_textscreens10
sbox_maxropeconstraints1000
sbox_maxsents20
sbox_maxthrusters10
sbox_maxvehicles20
sbox_maxwheels10
sbox_noclip0
sbox_persistix_halorp
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_autocull_debug0
sv_autocull_dolargeculling1
sv_autocull_domassiveculling0
sv_autocull_enabled1
sv_autocull_minimummaterials3
sv_bounce0
sv_cheats0
sv_dlib_hud_shift1
sv_dlib_nav_frame_limit5
sv_dlib_nav_limit4000
sv_dlib_nav_loops_per_frame50
sv_dlib_nav_open_limit700
sv_dlib_nav_time_limit2500
sv_drc_allowdebug0
sv_drc_attachments_autounlock1
sv_drc_attachments_disallowmodification0
sv_drc_disable_crosshairs0
sv_drc_disable_distgunfire0
sv_drc_disable_thirdperson0
sv_drc_disable_thirdperson_freelook0
sv_drc_force_sprint0
sv_drc_forcebasegameammo0
sv_drc_funnyplayercorpses0
sv_drc_infiniteammo0
sv_drc_inspect_hideHUD0
sv_drc_inspections1
sv_drc_movement1
sv_drc_movesounds1
sv_drc_passives1
sv_drc_playerrep_disallow0
sv_drc_playerrep_tweakonly0
sv_drc_soundtime_disabled0
sv_drc_spreadstyle0
sv_drc_viewdrag1
sv_drc_voicesets_noanimations0
sv_dsit_allow_ceiling1
sv_dsit_allow_weapons1
sv_dsit_anyangle0
sv_dsit_distance128
sv_dsit_enable1
sv_dsit_entities1
sv_dsit_entities_owner0
sv_dsit_entities_world0
sv_dsit_npcs1
sv_dsit_players1
sv_dsit_players_legs1
sv_dsit_speed_val350
sv_dsit_unstuck_mercy_div1
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming1
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_vhalo_smartlinks1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
tool_edgeglow_adminonly0
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_creator1
toolmode_allow_drc_colour1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_edgeglow1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_gparticles1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_imagetool1
toolmode_allow_inflator1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_material1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_nocollideeverything1
toolmode_allow_npctool_controller1
toolmode_allow_npctool_follower1
toolmode_allow_npctool_health1
toolmode_allow_npctool_newroute1
toolmode_allow_npctool_newspawner1
toolmode_allow_npctool_notarget1
toolmode_allow_npctool_proficiency1
toolmode_allow_npctool_relationships1
toolmode_allow_npctool_spawner1
toolmode_allow_npctool_viewcam1
toolmode_allow_paint1
toolmode_allow_permaprops1
toolmode_allow_physprop1
toolmode_allow_precision1
toolmode_allow_pulley1
toolmode_allow_rb655_easy_bodygroup1
toolmode_allow_remover1
toolmode_allow_resizer1
toolmode_allow_rope1
toolmode_allow_slider1
toolmode_allow_smartweld1
toolmode_allow_textscreen_revamped1
toolmode_allow_thruster1
toolmode_allow_trails1
toolmode_allow_vj_tool_bullseye1
toolmode_allow_vj_tool_equipment1
toolmode_allow_vj_tool_follower1
toolmode_allow_vj_tool_health1
toolmode_allow_vj_tool_mover1
toolmode_allow_vj_tool_notarget1
toolmode_allow_vj_tool_relationship1
toolmode_allow_vj_tool_scanner1
toolmode_allow_vj_tool_spawner1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
toolmode_allow_zbase_faction1
toolmode_allow_zbase_guard1
toolmode_allow_zbase_mover1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
zbase_alt_count-1
zbase_armor_sparks1
zbase_callforhelp1
zbase_camp_replace0
zbase_cit_rocks1
zbase_cl_ragdolls0
zbase_custom_class1
zbase_dissolve_wep0
zbase_dmg_mult1
zbase_faction_admin_only1
zbase_fallback_nav1
zbase_followplayers1
zbase_friendly_fire0
zbase_gib_collide0
zbase_gib_max30
zbase_gib_remove_time60
zbase_gren_alt_rand0
zbase_gren_count2
zbase_hp_mult1
zbase_item_drops1
zbase_mar2tylemmod
zbase_metrocop_arrest0
zbase_metrocop_glow_eyes0
zbase_more_jumping0
zbase_muzzle_light1
zbase_muzztylemmod
zbase_nerf1
zbase_nocollide0
zbase_nodefhl21
zbase_patrol1
zbase_ply_hurt_ally1
zbase_rag_max30
zbase_rag_remove_time0
zbase_reb_ammo0
zbase_reload_spawnmenu0
zbase_show_navigator0
zbase_show_sched0
zbase_sightdist10000
zbase_sightdist_override0
zbase_spawner_cooldown1
zbase_spawner_mindist0
zbase_spawner_vis0
zbase_speed_mult1
zbase_sv_glowing_eyes1
zbase_wep_accuracy1
zbase_zombie_headcrabs1
zbase_zombie_red_blood0

Wersja 2026.04.29 · Zabezpieczony VAC · Chroniony hasłem · Dedicated · Linux · Historia od 29 paź 2026