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Online ✓ Prawdziwi gracze Garry's Mod Roleplay (RP)

The Long March

Połącz Do ulubionych Ukryj 162.248.94.17:27015

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rp_east_countrysideRoleplay (RP)
1/10 gra teraz
#584 z 2 343 serwerów Garry's Mod
100% uptime, 7 dni (99% z 30 dni)
🇺🇸 Seattle, Washington, Stany Zjednoczone · 2 009 mil od Ciebie sprawdzony około godziny temu

Gracze

Prawdziwi gracze w każdej godzinie, bez botów. Czas UTC.

051001:1007:1013:1019:1001:106 lis, 01:22 UTC · 1 gracz6 lis, 02:22 UTC · 1 gracz6 lis, 03:16 UTC · 0 graczy6 lis, 04:15 UTC · 1 gracz6 lis, 05:16 UTC · 2 graczy6 lis, 06:19 UTC · 3 graczy6 lis, 07:19 UTC · 3 graczy6 lis, 08:15 UTC · 4 graczy6 lis, 09:18 UTC · 4 graczy6 lis, 10:16 UTC · 4 graczy6 lis, 11:17 UTC · 3 graczy6 lis, 12:17 UTC · 1 gracz6 lis, 13:21 UTC · 1 gracz6 lis, 14:21 UTC · 0 graczy6 lis, 15:22 UTC · 0 graczy6 lis, 16:18 UTC · 0 graczy6 lis, 17:21 UTC · 0 graczy6 lis, 18:21 UTC · 0 graczy6 lis, 19:21 UTC · 0 graczy6 lis, 20:16 UTC · 0 graczy6 lis, 21:16 UTC · 0 graczy6 lis, 22:18 UTC · 0 graczy6 lis, 23:17 UTC · 0 graczy7 lis, 00:22 UTC · 1 gracz

Miejsce

Wśród serwerów Garry's Mod według średniej liczby prawdziwych graczy z 7 dni, godziny offline liczą się jako puste. Ostatnie 30 dni.

9 paź24 paź7 lis#1#1 42630 paź · #1 426 z 1 60331 paź · #861 z 2 0811 lis · #962 z 2 6422 lis · #897 z 2 8693 lis · #1 000 z 3 0624 lis · #1 066 z 3 2215 lis · #1 038 z 3 3086 lis · #908 z 3 2107 lis · #584 z 2 343

Gracze dziennie

Różne osoby każdego dnia: powracające, po raz pierwszy (od 29 paź). Ostatnie 30 dni.

9 paź24 paź7 lis0530 paź · 1 gracz, nowych: 131 paź · 4 graczy, nowych: 31 lis · 5 graczy, nowych: 12 lis · 5 graczy, nowych: 03 lis · 1 gracz, nowych: 04 lis · 3 graczy, nowych: 05 lis · 3 graczy, nowych: 06 lis · 4 graczy, nowych: 07 lis · 1 gracz, nowych: 0

Kiedy się gra

Średnia liczba prawdziwych graczy w każdej godzinie tygodnia z ostatnich 4 tygodni, czas offline liczy się jako nikt. Czas: Central Time (US & Canada).

Najwięcej graczy: poniedziałek, 00:00, średnio 5 prawdziwych graczy.

Czas gry

Ile godzin wszyscy grali każdego dnia przez ostatnie 30 dni, według naszych odczytów listy graczy. Dni w UTC.

9 paź24 paź7 lis0 min34 godz.30 paź · 59 min31 paź · 24 godz.1 lis · 26 godz.2 lis · 34 godz.3 lis · 2 godz. 29 min4 lis · 4 godz. 40 min5 lis · 4 godz. 36 min6 lis · 23 godz.7 lis · 28 min

Przestoje

Kiedy w ostatnich 30 dniach przestał odpowiadać na nasze cogodzinne sprawdzenia.

W ostatnich 30 dniach odpowiedział na każde sprawdzenie.

Teraz na serwerze

NickWynikCzas
him 0 28 min

Odczyt 37 minut temu.

Najwięcej grali

Ostatnie 30 dni

  1. 1him50 godz.
  2. 2Liam27 godz.
  3. 3Oracle24 godz.
  4. 4russell15 godz.
  5. 5ConniptionFit3 godz. 48 min

Mapy

Udział w ostatnich 7 dniach, według cogodzinnych pomiarów

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Ustawienia serwera (528)
ai_disabled0
ai_ignoreplayers0
coop0
cswep_roll_dmgdec0.400000
deathmatch1
decalfrequency60
gred_jets_speed1
gred_sv_12mm_he_impact1
gred_sv_7mm_he_impact1
gred_sv_arti_spawnaltitude1000
gred_sv_artisweps_aircrafts1
gred_sv_artisweps_helisupport_shootateveryone1
gred_sv_artisweps_skybox_mdls0
gred_sv_artisweps_spam0
gred_sv_bullet_dmg1
gred_sv_bullet_radius1
gred_sv_cantakemgbase1
gred_sv_canusemultipleemplacements1
gred_sv_carriage_collision1
gred_sv_default_wac_munitions0
gred_sv_easyuse1
gred_sv_emplacement_artillery_time60
gred_sv_enable_cannon_artillery1
gred_sv_enable_explosions1
gred_sv_enable_recoil1
gred_sv_enable_seats1
gred_sv_enableenginehealth1
gred_sv_enablehealth1
gred_sv_fire_effect1
gred_sv_firemissiontype0
gred_sv_fragility1
gred_sv_healthslider100
gred_sv_isdedicated1
gred_sv_lfs_godmode0
gred_sv_lfs_healthmultiplier1
gred_sv_lfs_healthmultiplier_all1
gred_sv_lfs_infinite_ammo0
gred_sv_limitedammo1
gred_sv_manual_reload0
gred_sv_manual_reload_mgs0
gred_sv_minricochetangle70
gred_sv_multiple_fire_effects1
gred_sv_oldrockets0
gred_sv_override_hab0
gred_sv_progressiveturn1
gred_sv_progressiveturn_cannon1
gred_sv_progressiveturn_mg1
gred_sv_resourceprecache0
gred_sv_shell_ap_damagemultiplier1
gred_sv_shell_ap_lowpen_system1
gred_sv_shell_apcr_damagemultiplier1
gred_sv_shell_arrival_time3
gred_sv_shell_enable_killcam1
gred_sv_shell_gp_he_damagemultiplier1
gred_sv_shell_he_damage0
gred_sv_shell_he_damagemultiplier1
gred_sv_shell_heat_damagemultiplier1
gred_sv_shell_remove_time10
gred_sv_shockwave_unfreeze0
gred_sv_simfphys_arcade1
gred_sv_simfphys_camera_tankgunnersight1
gred_sv_simfphys_disable_viewmodels0
gred_sv_simfphys_elevation_speed_multiplier1
gred_sv_simfphys_enablecrosshair1
gred_sv_simfphys_forcefirstperson0
gred_sv_simfphys_forcesynchronouselevation0
gred_sv_simfphys_health_multplier1
gred_sv_simfphys_infinite_ammo1
gred_sv_simfphys_infinite_mg_ammo0
gred_sv_simfphys_lesswheels0
gred_sv_simfphys_manualreloadsystem0
gred_sv_simfphys_moduledamagesystem0
gred_sv_simfphys_realisticarmour1
gred_sv_simfphys_reload_speed_multiplier1
gred_sv_simfphys_smokereloadtime120
gred_sv_simfphys_spawnwithoutammo0
gred_sv_simfphys_suspension_rate0.100000
gred_sv_simfphys_testsuspensions0
gred_sv_simfphys_traverse_speed_multiplier1
gred_sv_simfphys_turnrate_multplier1
gred_sv_simfphys_vfire_thrower1
gred_sv_soundspeed_divider1
gred_sv_spawnable_bombs1
gred_sv_tracers5
gred_sv_wac_bombs1
gred_sv_wac_explosion1
gred_sv_wac_explosion_water1
gred_sv_wac_heli_spin1
gred_sv_wac_heli_spin_chance0
gred_sv_wac_override1
gred_sv_wac_radio1
has_pac31
has_pac3_editor1
hb_decals1
hb_easyuse1
hb_fragility1
hb_nuclear_emp1
hb_nuclear_fallout1
hb_nuclear_vaporisation1
hb_realistic_sound1
hb_safeemp1
hb_shockwave_unfreeze1
hb_sound_shake1
hl2_beam_brightness100
hl2_beam_dmg15
hl2_beam_fps0
hl2_beam_noise0
hl2_beam_scroll35
hl2_beam_sound1
hl2_beam_texture0
hl2_beam_width2
hl2_cecore_scale2
hl2_cyactor_animationNONE
hl2_cyactor_modelmodels/Kleiner.mdl
hl2_cyactor_skin0
hl2_dissolver_type0
hl2_fire_glow230
hl2_fire_size64
hl2_fish_count5
hl2_fish_max_range300
hl2_fish_modelmodels/props/de_inferno/goldfish.mdl
hl2_gfollow_actorsNPCCLASS
hl2_gfollow_follow_targetCLASS
hl2_gfollow_formation0
hl2_gfollow_search_type1
hl2_goalp_radius108
hl2_headcrab_count10
hl2_headcrab_type0
hl2_npcmaker_enable1
hl2_npcmaker_enable_soundambient/creatures/town_zombie_call1.wav
hl2_npcmaker_max_live_npcs5
hl2_npcmaker_npc_typenpc_combine_s
hl2_npcmaker_npcs_nameSuldier
hl2_npcmaker_npcs_skill3
hl2_npcmaker_npcs_squad_nameOverwatch
hl2_npcmaker_npcs_weaponweapon_smg1
hl2_npcmaker_spawn_frequency1
hl2_npcmaker_spawn_when_visible0
hl2_ph_damage10
hl2_ph_damage_delay1
hl2_ph_damage_type1
hl2_ph_radius750
hl2_player_weapons_strip_range100
hl2_playerspeed10
hl2_spotlight_lenght1024
hl2_spotlight_width50
hl2_standoff_abandon0
hl2_standoff_actorsNPCCLASS
hl2_standoff_cover0
hl2_standoff_hgcr0
hl2_standoff_search0
hl2_steam_end35
hl2_steam_lenght15
hl2_steam_rate26
hl2_steam_sound1
hl2_steam_speed120
hl2_steam_spread15
hl2_steam_start10
hl2_steam_translucency255
hl2_steam_type0
hl2_tesla_amplitude1
hl2_tesla_beams10
hl2_tesla_radius100
hl2_tesla_texture0
hl2_tesla_wmax30
hl2_tesla_wmin15
lua_strict0
mp_falldamage1
mp_flashlight1
mp_footsteps1
mp_teamplay0
mp_timelimit0
mp_weaponrespawn0
mp_weaponstay0
nextlevel
pac_allow_blood_color1
pac_submit_limit30
pac_submit_spam1
pac_sv_block_combat_features_on_next_restart1
pac_sv_combat_debugging1
pac_sv_combat_distance_enforced0
pac_sv_combat_enforce_netrate0
pac_sv_combat_enforce_netrate_buffersize60
pac_sv_combat_whitelisting0
pac_sv_damage_zone0
pac_sv_damage_zone_allow_damage_over_time1
pac_sv_damage_zone_allow_dissolve1
pac_sv_damage_zone_allow_ragdoll_hitparts0
pac_sv_damage_zone_max_damage20000
pac_sv_damage_zone_max_damage_over_time_total_time1
pac_sv_damage_zone_max_length20000
pac_sv_damage_zone_max_radius10000
pac_sv_entity_limit_per_combat_operation500
pac_sv_entity_limit_per_player_per_combat_operation40
pac_sv_force0
pac_sv_force_max_amount10000
pac_sv_force_max_length10000
pac_sv_force_max_radius10000
pac_sv_health_modifier0
pac_sv_health_modifier_allow_counted_hits1
pac_sv_health_modifier_allow_maxhp1
pac_sv_health_modifier_extra_bars1
pac_sv_health_modifier_max_extra_bars_value1000000
pac_sv_health_modifier_max_hp_armor1000000
pac_sv_health_modifier_min_damagescaling-1
pac_sv_hitscan0
pac_sv_hitscan_divide_max_damage_by_max_bullets0
pac_sv_hitscan_max_bullets200
pac_sv_hitscan_max_damage20000
pac_sv_lock0
pac_sv_lock_aim1
pac_sv_lock_allow_grab_ent1
pac_sv_lock_allow_grab_npc1
pac_sv_lock_allow_grab_ply1
pac_sv_lock_grab1
pac_sv_lock_max_grab_radius200
pac_sv_lock_teleport1
pac_sv_nearest_life0
pac_sv_nearest_life_allow_bones0
pac_sv_nearest_life_allow_sampling_from_parts1
pac_sv_nearest_life_allow_targeting_players1
pac_sv_nearest_life_max_distance5000
pac_sv_player_limit_as_fraction_to_drop_damage_zone1
pac_sv_prop_protection0
physgun_limited0
physgun_maxrange4096
r_AirboatViewDampenDamp1.0
r_AirboatViewDampenFreq7.0
r_AirboatViewZHeight0.0
r_JeepViewDampenDamp1.0
r_JeepViewDampenFreq7.0
r_JeepViewZHeight10.0
r_VehicleViewDampen0
sbox_bonemanip_misc0
sbox_bonemanip_npc1
sbox_bonemanip_player0
sbox_godmode0
sbox_maxballoons100
sbox_maxbuttons50
sbox_maxcameras10
sbox_maxconstraints2000
sbox_maxdynamite10
sbox_maxeffects200
sbox_maxemitters20
sbox_maxhoverballs50
sbox_maxitem_ammo_crates10
sbox_maxitem_item_crates8
sbox_maxlamps3
sbox_maxlights5
sbox_maxnpcs10
sbox_maxprop_doors10
sbox_maxprop_thumpers10
sbox_maxprops200
sbox_maxragdolls10
sbox_maxropeconstraints1000
sbox_maxsents100
sbox_maxthrusters50
sbox_maxvehicles4
sbox_maxwheels50
sbox_noclip1
sbox_persistix_ixhl2rp
sbox_playershurtplayers1
sbox_weapons1
sensor_debugragdoll0
sensor_stretchragdoll0
sitting_ent_mode3
sitting_force_no_walk0
stacker_delay0.500000
stacker_force_freeze0
stacker_force_nocollide0
stacker_force_weld0
stacker_improved_force_freeze0
stacker_improved_force_nocollide0
stacker_improved_force_stayinworld1
stacker_improved_force_weld0
stacker_max_count15
stacker_max_offsetx200
stacker_max_offsety200
stacker_max_offsetz200
stacker_max_total-1
stacker_stayinworld1
sv_accelerate10
sv_airaccelerate10
sv_allowcslua0
sv_alltalk0
sv_bounce0
sv_cheats0
sv_footsteps1
sv_friction8
sv_gravity600
sv_hl2mp_item_respawn_time30
sv_hl2mp_weapon_respawn_time20
sv_maxspeed10000
sv_maxusrcmdprocessticks24
sv_noclipaccelerate5
sv_noclipspeed5
sv_password1
sv_pausable0
sv_report_client_settings0
sv_rollangle0
sv_rollspeed200
sv_specaccelerate5
sv_specnoclip1
sv_specspeed3
sv_steamgroup
sv_stepsize18
sv_stopspeed10
sv_tfa_allow_dryfire1
sv_tfa_ammo_detonation1
sv_tfa_ammo_detonation_chain1
sv_tfa_ammo_detonation_mode2
sv_tfa_arrow_lifetime30
sv_tfa_attachments_alphabetical0
sv_tfa_attachments_enabled1
sv_tfa_backcompat_patchswepthink1
sv_tfa_ballistics_bullet_damping_air1
sv_tfa_ballistics_bullet_damping_water3
sv_tfa_ballistics_bullet_life10
sv_tfa_ballistics_bullet_velocity1
sv_tfa_ballistics_custom_gravity0
sv_tfa_ballistics_custom_gravity_value0
sv_tfa_ballistics_enabled0
sv_tfa_ballistics_mindist-1
sv_tfa_ballistics_substeps1
sv_tfa_bullet_doordestruction1
sv_tfa_bullet_doordestruction_keep0
sv_tfa_bullet_penetration1
sv_tfa_bullet_penetration_power_mul1
sv_tfa_bullet_randomseed0
sv_tfa_bullet_ricochet0
sv_tfa_cmenu1
sv_tfa_cmenu_key-1
sv_tfa_crosshair_showplayer1
sv_tfa_crosshair_showplayerteam1
sv_tfa_damage_mult_max1.050000
sv_tfa_damage_mult_min0.950000
sv_tfa_damage_multiplier1
sv_tfa_damage_multiplier_npc1
sv_tfa_debug0
sv_tfa_default_clip-1
sv_tfa_door_respawn-1
sv_tfa_dynamicaccuracy1
sv_tfa_envcheck1
sv_tfa_first_draw_anim_enabled1
sv_tfa_fixed_crosshair0
sv_tfa_force_multiplier1
sv_tfa_fov_sprintmod1
sv_tfa_fx_penetration_decal1
sv_tfa_holdtype_dynamic1
sv_tfa_ironsights_enabled1
sv_tfa_jamming0
sv_tfa_jamming_factor1
sv_tfa_jamming_factor_inc1
sv_tfa_jamming_mult1
sv_tfa_knockback_multiplier1
sv_tfa_melee_blocking_anglemult1
sv_tfa_melee_blocking_deflection1
sv_tfa_melee_blocking_stun_enabled1
sv_tfa_melee_blocking_stun_time0.650000
sv_tfa_melee_blocking_timed1
sv_tfa_melee_damage_npc1
sv_tfa_melee_damage_ply0.650000
sv_tfa_melee_doordestruction1
sv_tfa_nearlyempty1
sv_tfa_nmrih_flashlight_required0
sv_tfa_nmrih_fx_fext_override-1
sv_tfa_nmrih_fx_tnt1
sv_tfa_nmrih_melee_multiplier1
sv_tfa_npc_burst0
sv_tfa_npc_randomize_atts1
sv_tfa_penetration_hardlimit100
sv_tfa_penetration_hitmarker1
sv_tfa_range_modifier0.500000
sv_tfa_recoil_eyeangles_mul1
sv_tfa_recoil_legacy0
sv_tfa_recoil_mul_p1
sv_tfa_recoil_mul_p_npc1
sv_tfa_recoil_mul_y1
sv_tfa_recoil_mul_y_npc1
sv_tfa_recoil_multiplier1
sv_tfa_recoil_viewpunch_mul1
sv_tfa_reloads_enabled1
sv_tfa_reloads_legacy0
sv_tfa_scope_gun_speed_scale0
sv_tfa_soundscale1
sv_tfa_spread_legacy0
sv_tfa_spread_multiplier1
sv_tfa_sprint_enabled1
sv_tfa_unique_slots1
sv_tfa_weapon_strip0
sv_tfa_weapon_weight1
sv_tfa_worldmodel_culldistance-1
sv_voiceenable1
sv_wateraccelerate10
sv_waterfriction1
toolmode_allow_adv_bone1
toolmode_allow_advbonemerge1
toolmode_allow_advdupe21
toolmode_allow_areapersist1
toolmode_allow_axis1
toolmode_allow_balloon1
toolmode_allow_ballsocket1
toolmode_allow_button1
toolmode_allow_camera1
toolmode_allow_colour1
toolmode_allow_composite_bonemerge1
toolmode_allow_creator1
toolmode_allow_duplicator1
toolmode_allow_dynamite1
toolmode_allow_editentity1
toolmode_allow_elastic1
toolmode_allow_emitter1
toolmode_allow_env_headcrabcanister1
toolmode_allow_example1
toolmode_allow_eyeposer1
toolmode_allow_faceposer1
toolmode_allow_finger1
toolmode_allow_headcrabcanister1
toolmode_allow_hoverball1
toolmode_allow_hydraulic1
toolmode_allow_inflator1
toolmode_allow_item_ammo_crate1
toolmode_allow_item_charger_spawner1
toolmode_allow_item_item_crate1
toolmode_allow_lamp1
toolmode_allow_leafblower1
toolmode_allow_light1
toolmode_allow_lvs_route1
toolmode_allow_lvsaienabler1
toolmode_allow_lvscarengineswap1
toolmode_allow_lvscartuningremover1
toolmode_allow_lvscarwheelchanger1
toolmode_allow_lvshealthshieldeditor1
toolmode_allow_lvstransmission1
toolmode_allow_lvsturret1
toolmode_allow_material1
toolmode_allow_modelmanipulator1
toolmode_allow_motor1
toolmode_allow_muscle1
toolmode_allow_nocollide1
toolmode_allow_nocollideeverything1
toolmode_allow_npctool_controller1
toolmode_allow_npctool_follower1
toolmode_allow_npctool_health1
toolmode_allow_npctool_notarget1
toolmode_allow_npctool_proficiency1
toolmode_allow_npctool_relationships1
toolmode_allow_npctool_spawner1
toolmode_allow_npctool_viewcam1
toolmode_allow_paint1
toolmode_allow_persist1
toolmode_allow_physprop1
toolmode_allow_precision1
toolmode_allow_prop_door1
toolmode_allow_prop_npc_crate1
toolmode_allow_prop_thumper1
toolmode_allow_pulley1
toolmode_allow_rb655_easy_animation1
toolmode_allow_rb655_easy_bodygroup1
toolmode_allow_rb655_easy_bonemerge1
toolmode_allow_remover1
toolmode_allow_rope1
toolmode_allow_rtcam1
toolmode_allow_slider1
toolmode_allow_stacker_improved1
toolmode_allow_submaterial1
toolmode_allow_sw_aamloadout_editor_v31
toolmode_allow_sw_loadout_editor_v31
toolmode_allow_thruster1
toolmode_allow_tool_ruler1
toolmode_allow_trails1
toolmode_allow_trigger1
toolmode_allow_vj_tool_bullseye1
toolmode_allow_vj_tool_equipment1
toolmode_allow_vj_tool_follower1
toolmode_allow_vj_tool_health1
toolmode_allow_vj_tool_mover1
toolmode_allow_vj_tool_notarget1
toolmode_allow_vj_tool_relationship1
toolmode_allow_vj_tool_scanner1
toolmode_allow_vj_tool_spawner1
toolmode_allow_weld1
toolmode_allow_wheel1
toolmode_allow_winch1
ttt_allow_discomb_jump0
ttt_credits_starting2
ttt_debug_preventwin0
ttt_det_credits_starting1
ttt_detective_hats1
ttt_detective_karma_min600
ttt_detective_max32
ttt_detective_min_players8
ttt_detective_pct0.130000
ttt_firstpreptime60
ttt_haste1
ttt_haste_minutes_per_death0.500000
ttt_haste_starting_minutes5
ttt_karma1
ttt_namechange_bantime10
ttt_namechange_kick1
ttt_no_nade_throw_during_prep1
ttt_postround_dm0
ttt_posttime_seconds30
ttt_preptime_seconds30
ttt_ragdoll_pinning1
ttt_ragdoll_pinning_innocents0
ttt_round_limit6
ttt_roundtime_minutes10
ttt_teleport_telefrags1
ttt_time_limit_minutes75
ttt_traitor_max32
ttt_traitor_pct0.250000
tv_enable0
tv_password0
tv_relaypassword0
vj_hlr_autoreplace0
vj_hlr_autoreplace_alliedagainstply0
vj_hlr_autoreplace_essential0
vj_hlr_autoreplace_hl11
vj_hlr_autoreplace_hl21
vj_hlr_autoreplace_random0
vj_hlr_autoreplace_randommix0
vorthands_beamchargetime1.25
vorthands_beamdamage100
vorthands_beamrange32768
vorthands_healdelay1.5
vorthands_maxarmorheal28
vorthands_minarmorheal12

Wersja 2026.04.29 · Zabezpieczony VAC · Chroniony hasłem · Dedicated · Windows · Historia od 29 paź 2026